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W40K: Inquisitor-Martyr - Interview

Discussion in 'Game/SP News & Comments' started by RPGWatch, May 13, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Jul 28, 2010
    Likes Received:
    [​IMG]Geekisphere interviewed developer Gergo Vas about Warhammer 40,000: Inquisitor-Martyr.


    Our interviewee, Gergo Vas, has been working on Warhammer: 40,000 Inquisitor - Martyr, and has some thoughts on how the game will be different from others in this setting.


    "For my first question, it's about the open world aspect. Now Warhammer: 40,000 Inquisitor is tagged as open world but I've heard that it's not exactly open world but it's similar to Diablo. Is that true?"


    "So as you'll see, there's a huge sector (called Caligari sector) where you can jump in and out of star systems, and subsectors (zoom in zoom out etc). And besides doing the campaign you can roam around finding random missions, do tougher investigations, or find completely different points of interests. So it's open world in that aspect you don't have to follow the campaign if you don't want to. It's out there in the open world as well though."


    "That's good. I was a little worried some people made it seem like it was closer to Diablo in the sense of linear pathing (not the Reaper of Souls DLC)."


    "We have an open world trailer that kinda goes into details about the system and the mechanics."

    Last edited by a moderator: May 15, 2018
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