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Vagrus: The Riven Realms - Devlog #46

Discussion in 'Game/SP News & Comments' started by RPGWatch, May 11, 2021.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Some Quality of Life changes have been developed for Vagrus: The Riven Realms:

    [​IMG]

    Devlog #46 + Project Update | QoL Improvements and Vagrus in the Finals!

    There has been a number of Quality of Life changes to the game in the last couple of months and we wanted to collect them in one post.

    Comitatus UI
    The comitatus UI on the top left over the campaign map is one of the most frequently used interfaces in the game and we wanted to add several stats to make it more informative. To save space, we changed text to icons and now it also displays Nutrition and Obedience, as well as Combat Strength and Defense for Crew Combat.

    Traverse
    Another addition to the comitatus
    UI is the button to use the Traverse Leadership Perk - the last one missing from that category. Activating it converts 3 March Movement Points to regular Movement Points, which can be done every 3 days for 4 Resourcefulness.

    Deployment Autofill
    When deploying your companions in Companion Combat, now you have the option to autofill the positions using the new button. The order in which they are deployed depends on their health (Wounded entities come later).

    Formations
    Similar to Autofill, this improvement helps with Companion Combat deployment. You can save and load three different formations. Especially since you can enter Companion Combat from Crew Combat, players have come up with their preferred setups so using Formations, they can access them very easily.

    Chart Node Cards
    These cards unify settlement and POI cards with quest and Task markers. Button mechanics are the same now and there is a significant visual tune-up, too. For settlements, Codex, Price History, and Mark buttons are available, while quest and Task markers have buttons opening the relevant Journal entry as well as Mark options.

    Chart Markers
    These were improved to show how many nodes fall into the area designated by the marker. They are color-coded to be easier to differentiate even at a cursory glance. Better yet, preview versions of these same markers are available for Tasks and Passengers (if the destination is unknown for your character), so you can better calculate travel times and risks.

    We hope you'll enjoy these changes - we have put a lot of work into them.

    Also great news
    Vagrus has made it into the finalists in the Digital Dragons Indie Celebration competition!

    Besides the 1st, 2nd, and 3rd places awarded based on the votes of the jury, there is also a Community Vote you can participate in here. The list is in alphabetical order, so Vagrus is the last one. ;)

    By the way, the voting for Untold Games Awards' community award is still on, so if you haven't, head over there, too, and have your voice heard.

    Words can not express how much we appreciate your continued support. Stay tuned, stay safe, and conquer the wasteland!

    -The Lost Pilgrims Team
     
    Last edited by a moderator: May 11, 2021
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