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Vagrus: The Riven Realms - Crew Combat

Discussion in 'Game/SP News & Comments' started by RPGWatch, Feb 20, 2020.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Jul 28, 2010
    Likes Received:
    [​IMG]In a new devblog for Vagrus: The Riven Realms crew combat is discussed.

    Each Crew Combat encounter identifies the two sides as either the Attacker or the Defender. The player's comitatus can typically be the attacker when they raid small settlements or prey upon other travelers, while they are often found as the defender when getting accosted by monsters, outlaws, or worse.

    When you are the defender, a hidden test is made based on your comitatus' vigilance against the attackers ability to ambush (various stats govern this test). If you are ambushed, there are serious penalties on your Combat Strength, representing your inability to set up your fighters properly. Other than that, you will be restricted in the use of Combat Actions when they are added later to the game.

    Whether you are ambushed or not, a fight is about to go down.

    Appeasing the Attacker
    In the current builds, the only option is to fight. At a later stage, we intend to add a Flee option, though it will not be a reliably successful option. You can increase the chance of success with offering what the attackers demand, like offering 'bribes' to bandits, or leaving supplies for monsters. Appeasing the enemy will not always be an option: mindless Undead or motivated bounty hunters can not be bargained with.

    Nevertheless, fleeing results in losses, but - in most cases - less so than trying to defend yourself in an unwinnable fight.

    Last edited by a moderator: Feb 21, 2020
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