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Turn undead

Discussion in 'Icewind Dale 2' started by Cecily Griselda, Oct 31, 2015.

  1. Cecily Griselda Gems: 3/31
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    How it works? (I play with cleric with no paladin in party).

    I entered cave after defeating Torak and zombies are really hard to turn.
     
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    Turn undead is pretty much useless until after the ice temple. It can be useful when dealing with the returning dead in the wandering village.
    Also, if your paladin or cleric used charisma as a dump stat, your turn undead will be useless. You need to keep it above ten for it to be effective, preferably higher.

    I should point out that this is third edition, not second edition. Apparently while zombies were pathetically easy to turn in 1st and second, as seen in Pool of Radiance and to a lessor extent the Baldur's Gate and first Icewind Dale games, such that even first level clerics/3rd level paladins, the zombies in Icewind Dale games are a bit tougher to turn.

    Although the zombies in the "new" Pool of Radiance:Ruins of Myth Dranor were easy to turn, the game was based on 2nd edition and converted at the last minute. New in the sense that it came out over ten years after the original and is a sequel to the last game in the series, Pools of Darkness.
     
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    What exactly does "rebuke" undead mean officially in older editions? My group had a lot of arguments as it was never clear in the 2nd edition PHB or DMG. It says evil clerics can "rebuke or control" undead in exactly the same way it says good clerics can "turn away or destroy" undead, but it never elaborated on what "rebuke" means.
    I've been meaning to post this for a while. At the time my group was playing we mostly did not have internet access until near the end when a few of us got dial-up, and the web did not even exist when it was formed in 1990.
    We generally just house ruled that an evil cleric who makes his rebuke roll but isn't powerful enough to control the undead just made it neutral to the party. It wouldn't help them, but it wouldn't hinder them either, although when dealing with intelligent undead things got a bit more complicated.
    Maybe it was a misprint in our versions of the PHB and DMG, we only had a couple between us as unlike the SRD link, the exact rebuking effect's mechanics were never spelled out, unlike turning, destroying, and controlling.
     
  5. Silvershadows Gems: 2/31
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    ----

    Turn Undead is broken in IWD2 --- it never works the way as per 3.0 rules . In fact ,Turn Undead is not even considered as Supernatural ( It can be disrupted in the game )

    Two ways can ensure a successful turning check:

    1.The cleric's level must be high enough ( also , high Charisma Bonus won't hurt )

    2.The fewer undead in your sight the better chance you have to turn them

    ----

    As for the Slime Zombies , they are actually Plant ,NOT Undead :)

    Black Isle must apply some weird templates to the slayed creatures .....
     
  6. Cecily Griselda Gems: 3/31
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    So, cure light wounds won't hurt them, right?
     
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    It has been a long time since I played IWD2 ,so I may be wrong. But I vaguely remember healing spells do not harm undead in this game.( IWD2 does not strictly follow the PnP rules)

    These "zombies" have good fort save but lousy Ref/Will save , therefore I think they are Plant .... or maybe some rare Ooze with very high constitution score.( Judging from their looks , they cannot be Vermin )

    Never had a chance to make test, but I guess spells like Halt Undead , Control Undead or Wall of Moonlight should have no effect on these " Slime Zombies".
     
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