1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Trent Oster on the official NWN boards answering some questions about NWN

Discussion in 'Game/SP News & Comments' started by NewsPro, Nov 7, 2000.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
    May 19, 2015
    Messages:
    3,599
    Likes Received:
    0
    (Originally posted by Sylvus Moonbow)

    Trent Oster had some good news on the issue of running two opposing parties simultaneously and at the same time:

    "Both parties could be played by players, each with its' own DM.

    The parties do not have to be in the same area. The only time this is required is when the area transition to the next area requires all players present (good plot tool).

    Multiple start points are not a problem either. You can place as many as you wish and set the conditions to determine placement as you wish."

    Answers a question on hardware specificity and the evils that favoring one chipset over another could bring:

    "Our development workstations are mostly dual processor Intel P3 systems with Nvidia Geforce2 video cards. We have a few AMD systems in house and a variety of other cards and we will be optimizing for all platforms and all video cards before release."

    And goes on to discuss the weather...:

    "The toolset will allow changing the replay rates of environmental animations. With regards to sky textures, these will be fixed to the tileset."

    Trent then kicks it into overdrive and tackles some really serious issues -- content creation, graphics and tilesets:

    "1) Is it possible using the toolset (or even from an external source) to create new tilesets for NWN when the game ships?

    (see #2)

    2) Is it possible using the toolset (or even from an external source) to create new player/monster/item models for NWN when
    the game ships?

    The toolset will not allow the end user to create his/her own tiles, monster models or item models. The creation of the models and icons will require an art tool of some form. We are interested in supporting the creation of custom art and we are looking into a system to support custom content. Creating content will still require skill and a 3rd party tool.

    3) Can a "map" use more than one tileset at a time? I.e. can we have an evil castle in the middle of a dark forest (a single zone/area/map)?

    No, areas are limited to one tileset at a time. The main reasons are texture memory and tileset size in ram.

    4) Will it be possible to make new "skins" (textures) for player/monster/item models?

    (see #2)

    5) Can we take an exisiting tileset and change its textures to simulate an other? i.e. take the grassland tileset and modify texture colors to simulate desert or snow?

    In places we will allow the tinting of objects in the game to give a little more visual interest when possible. This will not allow the changing of textures in game. The changing of textures will require a 3rd party tool and the exporting of a new tileset."
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.