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Titan Quest II - About Masteries

Discussion in 'Game/SP News & Comments' started by RPGWatch, Nov 1, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Learn more about masteries in Titan Quest II:
    [​IMG]

    Combining two masteries to form a class

    In this update, we want to share a little information about our masteries. In Titan Quest II, just like in the first Titan Quest, you will be combining two masteries to form your own class.

    In the initial Early Access release, you will have access to the Earth, Storm and Warfare masteries, with many more coming as we drop our updates. You'll be picking these early in the campaign, as we want you to experience the possible synergies between them without much of a gap between the two unlocks.

    Our overarching goal is to make you feel like you're a hero blessed by the gods themselves, possessing superhuman powers. Improving and growing your powers will be a perilous journey, but this will be necessary in order to survive against Nemesis.

    As for the actual mechanics, you will be able to equip a maximum of 10 skills in your ability bar. This will allow for a wide range of playstyles, such as ones where you focus on a primary damage skill and a handful of support skills, to builds where you utilize several alternate primary damage skills with several support skills. Titan Quest II will greatly reward you when you work out skill synergies, but will also cater to those who heavily invest into a more limited toolkit.

    In past blog posts we already mentioned that we will be offering separate active and passive points within skill trees, and that your active abilities can be customized via modifiers. So this time, let's talk a bit more about what's in the masteries instead, and we'll also show some modifier examples.

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    Last edited by a moderator: Nov 2, 2024
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