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Throne of Bhaal Infobits

Discussion in 'Game/SP News & Comments' started by NewsPro, Mar 23, 2001.

  1. NewsPro Gems: 30/31
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    (Originally posted by Darien)

    Here is another update from the Official BGII board.

    Dave Gaider (Senior Designer):

    1. Was the change to darts that eliminated the STR bonus and the BG1 number of attacks/round deliberate?

    The elimination of the STR bonus was deliberate, because it was overkill...especially when compared to a bow. I understand that the rate of fire cap wasn't deliberate, though, and will likely be removed with the patch.

    Somebody obviously thought it was a good idea, though, I guess, but it wasn't planned that way.


    2. The Staff of the Magi's Protection From Evil is not broken, it's totally not there. Was it removed deliberately? The colourglow effect of it is still present.

    I'm not sure about this one, myself. I haven't heard anything about it. I will pass it on to the bug fellas and see if it's known.

    3. Are Beastmasters supposed to be restricted from wearing metal armour as well as using metal weaponry?

    They are supposed to be, yes, but I think the kit description is missing this, currently.

    4. Were Dwarven Skalds deliberately excluded or just overlooked?

    Is this a serious question?

    5. Were the Saving Throw bonuses (not in their descriptions) of the Ring Of Earth Control and Staff Of Curing both oversights?

    If they aren't in the description of the item, then probably, yes.

    6. Was making the higher-damage-vs.demons mace sold by Joluv (Jerrod's Mace?) only +2 enchantment, which means it cannot damage the Balor, deliberate?

    Yes, although I can't say I agree, personally.

    7. Currently, if rangers remove the exp. cap, their stealth appears to wrap around to 0.

    Well, the stealth ability is not looked-after up to the 8 million XP. If someone wants to remove the XP cap and take their chances once again, though, they're on their own. :)

    Jonathan Epp (Quality Assurance)

    1. That's strange; isn't there going to be an add-in (some tower I think) that is going to be accessible in BG2 through the mainland?

    The add-in dungeon (Watcher's Keep) can be accessed from both the main BG2 game as well as from within the add-on part of the expansion.

    2. If you use a final save from BG2 that was saved BEFORE you install the TOB expansion, your character will have all those neato Bhaal bonus thingies that you got right at the end. If you beat BG2 after the expansion is installed you will not have said powers. Why?

    That isn't quite right. If you import from the BG2 final save, you will not have those extra powers you get at the end, because you actually get those powers after it makes the final save. However, if you load the final save and replay the end fight, and keep playing straight into the expansion you will keep the bonuses.

    The bonuses aren't touched at all by the expansion. If you don't have them in the save you import, we don't add them for you. If you play through the end and get the bonuses, we don't remove them.
     
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