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The Surge 2 - Interview @Gamingbolt

Discussion in 'Game/SP News & Comments' started by RPGWatch, Nov 19, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]An interview about The Surge 2 from Gamingbolt which talks about combat level design, boss encounters and more.

    [​IMG]

    What are some of the changes that have been made to the AI this time around?

    The AI is generally more cunning this time. Not so many brainless zombies anymore: many of your enemies can now team up, switch tactics depending on their positions, and they can use the verticality of levels, for example by using exo lifts to chase you!

    In terms of combat, what are the major changes that are going to impact a player's experience of the game?

    We try to give the player more direct control over their moves, you can react faster to what's happening in combat now. We included many new weapon classes to cater for more different play styles and for more variety in general. Also, there's a new blocking mechanic that lets you parry in several directions, again giving you more options in reacting to your enemies.

    [...]
     
    Last edited by a moderator: Nov 20, 2018
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