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The Legend of Heroes: Trails from Zero - Interview @ RPG Site

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 26, 2022.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Jul 28, 2010
    Likes Received:
    [​IMG]RPG Site interviewed Nihon Falcom's president Toshihiro Kondo about the upcoming localization of The Legend of Heroes: Trails from Zero and the whole series:


    Trails from Zero Interview: Toshihiro Kondo on the Crossbell Problem and Beyond

    The last time we had a chance to talk with Nihon Falcom's president, Toshihiro Kondo, was back in 2019 - and a lot has changed in the years since, such as with Trails from Zero's localization announcement. Now, with the Crossbell Duology's imminent western release starting in September, we've once again had the chance to ask him about the series' as a whole, with a focus on the upcoming localization.

    Unfortunately, our interview this time around was only possible through email correspondence, compared to our in-person interviews with Kondo in the past - we were limited in the scope of the questions we could ask, naturally. If you're interested in some other upcoming Trails titles, feel free to read up about our impressions on Trails into Reverie's Japanese release, as well as our thoughts on the currently Japan-only Kuro no Kiseki/Trails Before the Dawn.

    Q. Trails from Zero was the first title in the Trails series which wasn't originally released on PC back in the day. Though we're over a decade away from the original Japanese release, is there anything specifically that stood out when switching to developing the series for a handheld console?

    Toshihiro Kondo: At the time, we took the opportunity to review the Trails series and how to adjust it to the PSP market. The results of that were things such as the world setting and art concept being greatly revised. I remember that some people internally who were against the idea and said, "Why would you deliberately change things when the 'Trails in the Sky' games went so well?" In the end, both series fans, as well as newcomers, accepted the changes, so the result of this experience is that we found a special cycle for the series of having new locations and main characters while keeping the same overall world setting and always revising the systems and graphics. I think this title taught us the importance of knowing what can be changed and knowing what to leave alone in a long-running series like this.

    Q. While Trails from Zero's Switch and PC versions are being handled by NIS America and PH3, one thing that stood out to me a few months ago was learning that Falcom was behind the Switch port for The Legend of Nayuta: Boundless Trails themselves. Assuming the port is successful, are there any plans for Falcom to branch out to even more platforms on their own terms, like PC or Xbox?

    Toshihiro Kondo: I think the number of in-house versions we do will increase, but that isn't to say all titles will be done in-house going forward. I'd like to be flexible in our approach depending on the situation. We have many titles and series, but we don't have that large of a development staff. Furthermore, those members who are in our development staff are mainly focused on creating new titles. In order for as many fans around the world as possible to be able to play our games, it's necessary that we rely on the help of those around us.


    A new trailer:


    The Legend of Heroes: Trails to Azure - Character Trailer

    Last edited by a moderator: Jun 26, 2022
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