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The First Berserker: Khazan - Ultimate Challenge launches on May 15

Discussion in 'Game/SP News & Comments' started by RPGWatch, May 12, 2025.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The Ultimate Challenge update for The First Berserker: Khazan launches on May 15.
    [​IMG]

    Introducing the Next Update

    [...]

    The long-awaited May update is finally here!
    When we wrapped up the preparation for the official launch and began designing new content, the very first keyword that came to our mind was "boss".

    Khazan is a mission-orientated game. You can always go back and fight the bosses that you defeated again, and you'll still earn rewards. Want a tougher challenge? Unequip your gear or limit your skills to raise the difficulty as much as you'd like. But for this new content, we wanted to create a special challenge-something different from the usual approach.

    We had a storm of ideas. Harder. Nastier. More punishing. The kind of challenge that not just anyone could take on. Then, one of our developers said:

    "Yeah... I probably wouldn't play that."

    And just to be clear-this person? (He's our Lead Character Designer.)
    Plays games over 4 hours a day, has earned platinum trophies in most action titles, and refuses to consider a game "complete" without one. They even love Boss Rush content. (And yes, we have more than a few people like that on our team.)

    This was one of the hardest parts of designing Khazan and new content.

    "Hardcore difficulty"
    How do we determine the measure of a "hardcore" difficulty? What's the point of content if no one can enjoy it? But then again, if it's not a worthy challenge, which is at the core of our value, is it really the right call?

    We knew we wanted something players could challenge themselves with. But we also knew it couldn't just be hard for the sake of being hard. It had to be fun, something that's tough but rewarding. A mode you'd be proud to conquer and eager to show off.

    [...]
     
    Last edited by a moderator: May 12, 2025
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