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The Expanse: Osiris Reborn - QandA

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 22, 2025.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]A Q&A for The Expanse: Osiris Reborn on Wccftech:
    [​IMG]

    The Expanse: Osiris Reborn Q&A - 'It's a Very Good Match for Us Because of the Stories We Want to Tell'

    The announcement of The Expanse: Osiris Reborn was undoubtedly one of my personal highlights of this year's Summer Game Fest season.

    The Expanse is one of my favorite sci-fi settings, and I've devoured all the books and the seasons of the great TV series adaptation on Prime Video. A couple of years ago, Telltale released a game based on the show, but its genre and its scope weren't exactly thrilling.


     When did you decide to make this game, and how did you contact the license holder?

    Alexander Mishulin: With all our projects, it's quite a similar story because, internally, we had a group of friends who came out with an internal pitch for the game. We discussed it. We loved it. We talked a lot about how we could make this game, how it could be different and interesting.

    The Expanse IP is a very good match for us because of the stories we would like to tell. It's grounded, with many choices and consequences, and all about people and companions. The Expense is all about how humanity, while being more advanced in 300 years from now, is still very much human with all its genius traits, flaws and everything. When we had an internal pitch that we loved and we understood that we could make it happen, we started working out the business side of the details. We approached Alcon with our idea and they were as excited as we were, so the project began and we started to work on pre-production.

    Okay. Is the game still in pre-production, or have you moved to production?

    Alexander Mishulin: The development started in 2021. We spent almost a year doing prototypes, transitioning between the genres because the game we are making is not quite similar to the games we have done previously. So we established new processes, established new approaches, and made sure that everything is working well, the shooting parts are working well, and of course, established all the new processes to make content. After that, we started making our vertical slices, and now we are full in production.

    [...]
     
    Last edited by a moderator: Jun 23, 2025
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