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The Bard's Tale Trilogy Remake

Discussion in 'Playground' started by Taluntain, Aug 8, 2018.

  1. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    There's an upcoming remake of the original The Bard's Tale trilogy coming up; see the GOG.com product page. @Beren :D

    About: Experience the events that led to The Bard’s Tale IV: Barrows Deep and The Mage’s Tale! The Bard's Tale Trilogy is a remastering of the classic 1980’s series, one of the godfathers of the RPG genre. Create an adventuring party in the first volume and play it across all three, creating a heroic story all your own!
    • The Bard’s Tale Trilogy launches with the first volume in the series. In the fall, The Bard’s Tale II: The Destiny Knight will be added. Finally, late in the year, The Bard’s Tale III: Thief of Fate. Each volume will be added into the collection free of charge!
    • Rescue a city trapped by a wizard, reforge the legendary Destiny Wand, and travel across time and space to confront a Mad God!
    • Enjoy a uniform playing experience across all three titles without the need for emulation or compatibility concerns.
    • For the first time, play as male or female across all three games! Also includes other quality of life changes such as automapping for all three games, spell access, and updated equipment/inventory management.
    • The final game content released will be the Legacy Mode, a suite of features which will allow veteran players to experience the games similar to how they first played them, and will be released free of charge for owners when complete.
    The Bard's Tale Trilogy is a chance for old fans to be young once again and for a new generation of roleplaying and dungeon crawler fans to discover why these games matter so much all these years later. Pick up the game and start your epic adventure today
     
  2. Beren

    Beren Lovesick and Lonely Wanderer Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Yeah, that's part of my kickstarter pledge.

    Btw, for purposes of trilogy guides, do you prefer me to do the original DOS games or these remastered ones?
     
  3. Keneth Gems: 28/31
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    Looks like they're gonna have an automapping feature. Kinda takes away part of the fun of grabbing some graph paper and mapping everything on your own. :shake:

    Nevertheless, since I get the games free of charge as part of the kickstarter, I'll almost certainly do another run through for old times' sake.
     
  4. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    I'd go for the remakes as I think that the original games are much less likely to be played after the remasters are out.
     
  5. Blades of Vanatar

    Blades of Vanatar Vanatar will rise again Adored Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    I’m currently moving and sold or trashed tons of old rpg stuff, including my old notebooks. I had TBT stuff in there. The irony....
     
  6. SlickRCBD Gems: 23/31
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    Uh, the Apple IIGS version of Bard's Tale I and II both had a primitive automapper. It did not show much more than the walls, doors, and the location of the regular stairs or entrances. Special ones like the "long staircase" that led from the sewers to Mangar's Tower or teleporters did not appear. I don't think the holes in the floor/ceiling that you could navigate with [major] levitation appeared either.
    Still, it was darn useful as I only needed to note down important coordinates.
     
  7. Keneth Gems: 28/31
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    Really? Were other version different? I don't remember there being a map feature. Maybe I was just too young and stupid. :shake:
     
  8. SlickRCBD Gems: 23/31
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    I do not think the Apple II family (for the IIe & IIc, not sure if it ran on the 64K II+) version had an automap. The graphics and sound sucked on those versions.
    I'm trying to recall if BT3 had an automap, but it has been a long time since I played. I didn't like it as much because they never made an Apple IIGS version and the sound was grating compared to the wonderful sound of the Apple IIGS version (which even today is passable for a turn-based RPG in Bard's Tale or Wizardry style).
    Seriously, prior to the Apple IIGS the Apple II sound capabilities were horrible. All sound was handled by "tweaking" the speaker and varying the delay between "tweaks" to change the frequency of sound made. IIRC it was address $C030.
    Oh, and "tweak" was the official term used in Apple's official AppleSoft BASIC Programmer's Reference Manual, acknowledged by just about every book and magazine as the official book on AppleSoft BASIC. At least everything in my library when I was 10 and caused me to order it.

    That said, I have beaten all three, I just didn't play BT3 more than once or twice, as for once from my perspective the third game's graphics and sound were worse than the first two, although I knew darn well why. I didn't play the third until something like four or five years after the first two because I kept waiting for the Apple IIGS version that never materialized, then I found ftp.apple.asimov.net in high school and pirated it, still intending to buy the IIGS version if it ever came out (how naive, I don't think any truly new commercial software came out for the IIGS came out by that point, the closest being the freeware port of Wolfenstein 3D, but I still believed "Apple II Forever" at that point).
     
  9. Keneth Gems: 28/31
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    Yeah, looks like Apple IIGS version might have been the only one that had an automap feature (at least until BT3), which makes sense why I don't remember it. Apple was never really a thing here, and it still isn't to this day. You see a couple folks walking around with an iPhone or a MacBook here an there, but they're a very distinct minority. We're either smart enough or poor enough not to buy into Apple's style over substance philosophy.

    I originally played the games on my uncle's Amiga, if memory serves. And I don't even think I ever got around to playing BT3.
     
  10. Beren

    Beren Lovesick and Lonely Wanderer Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    BT3 had automap on all platforms. Most platforms didn't have it during 1 & 2.

    Edit: I concede that BT3 had inferior graphics compared to the other 2, but it had by far the best story in the trilogy.
     
  11. SlickRCBD Gems: 23/31
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    The style over substance didn't really start until around ten years after this with the introduction of the iCrap, err iMac and the "Think Different ad campaign.
    The Apple IIGS version was from the late 1980's, and Apple didn't start that until the late '90s.
     
  12. Keneth Gems: 28/31
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    That was just my explanation of why Apple still isn't a thing here. Back then, who knows. Maybe they didn't think we were a market worth investing into or maybe Commodore (and later IBM) simply saturated the Yugoslavian market and they couldn't get a foothold (kinda like it went with McDonald's and other fast food chains). But on the whole, PCs (or "home computers" if you prefer) didn't really become commonplace here until the 90s and I still don't know why my uncle had one in the first place (probably because he was loaded).

    Anyway, we've veered somewhat off-topic. I'm looking forward to playing the games with an adult's eyes.
     
  13. SlickRCBD Gems: 23/31
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    True enough. Sorry if I started to derail things. I will state that when talking about games from the '80s and the start of the '90s, if there was an Apple II or Apple IIGS (IIGS was significantly more advanced) version of it available, that was most likely the version I played. On a real Apple IIGS.
     
  14. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Got my Steam key just now :)
     
  15. Keneth Gems: 28/31
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    Just got my GOG key as well. Probably gonna start playing it once I finish with TToN.
     
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