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Stygian - The UI Design of Stygian

Discussion in 'Game/SP News & Comments' started by RPGWatch, Nov 9, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Jul 28, 2010
    Likes Received:
    [​IMG]The latest update from Stygian: Reign of the Old Ones explains their approach to UI design and shows some examples.


    Structure in Madness: The UI Design of Stygian

    Greetings fellow inmate,

    Yes, we are completely aware of the fact that what you had to go through was not a fabrication of your mind. On the contrary, my dear, it was as real as the air you breathe or our darkening sun that fails to warm your soul as it used to...

    Let them believe in their petty, fragile reality and try to cure you like it will make any difference in the upcoming times. Oh, don't you worry, the Black Day is nigh my dear...

    Until our time comes, let me further educate you in our ways. They may call us mad but there is a structure even in madness... Let me introduce an old friend to you...

    Hey backers, I'm Mehmet Reha Tugcu, the UI designer of Stygian and I'm here to talk a bit about our user interface. Our primary goal while designing the UI was to preserve the aesthetic of the game while maintaining the user friendliness of modern games.

    A segment of character creation screen

    Much like the RPGs of old, our HUDs are highly decorative and textured. Even though our UI is a homage to the godfathers of the genre, we've tried to avoid their flaws like cluttered elements and confusing players with information overload. Hopefully older players will feel right at home using the interface while newer players won't be overwhelmed by the depth of the game.

    Last edited by a moderator: Nov 10, 2018
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