1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Stuck at the beginning of Chap. 4

Discussion in 'Icewind Dale 2' started by Daitaku, Oct 7, 2002.

  1. Daitaku Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Oct 7, 2002
    Messages:
    11
    Likes Received:
    0
    Barud asked to clear the area of monsters. I did. All of the Hooks are dead, as far as I can tell, the ice trolls, the shambling mound and the slimes too. I even cleared the Hulks and the Beastmaster in the next area. Barud still doesn't consider the area cleared. I could move on but it annoys me that there's some monster left on the map. Any help appreciated.

    Thanks.
     
  2. Jasmine Felidae-Faie Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Sep 17, 2002
    Messages:
    4
    Likes Received:
    0
    Did you get all of the fire beetles in the room next to the Hook-Hatchery? They seem to multiply for a few minutes once you open the door. Maybe one slipped by you, they move pretty quickly.
     
  3. Daitaku Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Oct 7, 2002
    Messages:
    11
    Likes Received:
    0
    I believe I did. I keep going round and round trying to find the remaining monster :(
     
  4. Kovsky Gems: 3/31
    Latest gem: Lynx Eye


    Joined:
    Sep 26, 2002
    Messages:
    52
    Likes Received:
    0
    seens to be a ****ing bug!
    reload and try it again
     
  5. Vormaerin Gems: 15/31
    Latest gem: Waterstar


    Joined:
    Oct 7, 2001
    Messages:
    799
    Likes Received:
    1
    There is some glitch in the scripting that results in the game not flagging this quest complete on occassion. It usually works correctly, but a number of people have had the problem you noticed.

    There are workarounds for it using the console that have been discussed in other threads on this forum and on the BIS troubleshooting forum. Unfortunately, I don't have a link for you but you can probably find them by looking around.

    Or you can take Kovsky's advice and replay the area and see if it works out right that time. Fortunately, I've never had a problem with it, so I'm all that familiar with the causes.
     
  6. Daitaku Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Oct 7, 2002
    Messages:
    11
    Likes Received:
    0
    Thanks for the info. At least I am not going crazy ;) . I redid it but still no go. Is there anything perchance that must be done to destroy the hook hatchery^
     
  7. Vormaerin Gems: 15/31
    Latest gem: Waterstar


    Joined:
    Oct 7, 2001
    Messages:
    799
    Likes Received:
    1
    Nope. If it works right, when the last critter dies, you get a message saying "you have cleared the caves" or something to that effect.
     
  8. Sprite Gems: 15/31
    Latest gem: Waterstar


    Joined:
    Jun 12, 2001
    Messages:
    775
    Likes Received:
    0
    I urge you to find the thread that tells you the fix for this bug. It's a lot easier to enter the console command than you might think, and your problem will be solved in seconds. I would hate to have to clear those caverns *twice*, especially if it still didn't work in the end! It's not "cheating" if it's just fixing a technical glitch...
     
  9. Daitaku Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Oct 7, 2002
    Messages:
    11
    Likes Received:
    0
  10. Modjahed Gems: 14/31
    Latest gem: Chrysoberyl


    Joined:
    Jul 30, 2000
    Messages:
    620
    Likes Received:
    0
    Actually, Black Isle people stole the ****ing code from my post - they love to plagiate:

    anyway, the command is

    ctrlaltdelete:setglobal("AR5101_MONSTERS_DEAD","GLOBAL",1)
     
  11. Vormaerin Gems: 15/31
    Latest gem: Waterstar


    Joined:
    Oct 7, 2001
    Messages:
    799
    Likes Received:
    1
    The word is "plagiarize" and I seriously doubt that the Devs at Black Isle didn't know what the appropriate global for this quest was without your help. *Maybe* seeing your post saved them a few minutes of checking the variables or maybe they looked it up independently. Either way, they are not stealing your words in a unlawful or unethical way. So give the attitude a rest, okay?
     
  12. Modjahed Gems: 14/31
    Latest gem: Chrysoberyl


    Joined:
    Jul 30, 2000
    Messages:
    620
    Likes Received:
    0
    There is a reson for my attitude. I do not want to discuss it in the forum, but if you want an explanation, mail me at modjahed@sorceres.net and I will answer your message with some details given.....
     
  13. Vormaerin Gems: 15/31
    Latest gem: Waterstar


    Joined:
    Oct 7, 2001
    Messages:
    799
    Likes Received:
    1
    No thanks. If you are unwilling to share your reasons in public, you should be unwilling to share your attitude. It just makes you look bad, not them.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.