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Stellar Tactics - Disable, board, capture and sell enemy ships

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 20, 2020.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]A large update for Stellar Tactics announces that disabling, boarding, capturing and selling enemy ships is now available.

    [​IMG]

    Disable, board, capture and sell enemy ships I'm releasing the boarding content patch today. Every ship in the game can be boarded and I'd like to hear your feedback on the new system. This is one of the last core systems that needed to be implemented. It will be important as I expand the current mission system adding more variety, branching missions, and of course for the game story where there will be a number of ships that need to be boarded for various reasons. If you find any issues, please post in the bug forums and I'll take a look. As with all updates, there are likely edge cases and bugs that will only show up when people start playing the new content. I'll keep an eye on the forums and patch out any issues.

    As it is, boarding is a nice add-on for the game. Short scenarios that net good returns. You can choose the repair/salvage mechanic for better sale value when contacting Arkus, though it is entirely up to you if you want to take the extra time to do this. No matter what, you will at least need to identify all the broken systems on the ship. Repairing them will develop your repair skill which will be used in future content updates when I expand the mission system. Scrapping components will improve your salvaging skill. More on this below.

    With the addition of boarding, sub-system targeting is now in the game. This adds a new tactical layer to space combat allowing you to disable enemy engines, weapons, and systems - giving you time to deal with other ships in multi-ship combat scenarios.

    Some of you have expressed an interest in walking around on your own ships. I want to say that this is not off the table. I'll be looking into it and I have some ideas I think you will like.

    Others have mentioned that they want to keep the ships. Again, not off the table. I'll be looking into ways to expand the boarding system so you can earn ships through Arkus over time.

    So what's next?
    • I'll be wrapping up the new perk system, rewarding perks earlier and more often. The next patch will complete all perks for the game including crafting, salvaging, and repair.
    • I'll be adding the new special weapon attacks. These will be rewarded at various skill levels and include active skills that can be placed in the two empty combat bar slots. This will round out the ground combat system nicely.
    • The weapon and armor repair system.
    • Expanding the mission system. Now that all core requirements are in the game - I can start working on making missions more varied, adding missions with multiple objects, and more.
    [...]
     
    Last edited by a moderator: Jun 20, 2020
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