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Sorcerer paladin build, monk druid build, rogue wizard build, etc...

Discussion in 'Icewind Dale 2' started by Cecily Griselda, May 18, 2016.

  1. Cecily Griselda Gems: 3/31
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    Any advice on following builds
    aasimar: paladin2/sorcererX, cha20, wis12, int4, con16, str? and dex?
    human: monk2/druidX, cha4, wis18, int10, con12, dex18. st12
    halfling: rogue1/wizardX, cha4, wis12, int18, con12, dex20, str10
    drow: bardX, cha20, wis2, int18, con8, dex18, str10
    aasimar: cleric of bane, cha14, wis20, int4, con16, dex4, str?
    half-orc: barbarianX, cha2, wis12, int2, con20, dex18, str20
     
  2. lefuet Gems: 3/31
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    seems like a solid party. :)

    I have only minor nitpicks:

    1st: I would take only one level paladin. The second is not worth it (aura of courage is bugged?)
    2nd: Again the 1st level of monk has the important stuff (evasion, wis->ac). I would not delay druid further. (Or try my modded monk but then druid gets delayed a lot. ;)
    3rd: looks good :) (edit: 2nd level rogue would give you evasion but can be delayed until you need it.)
    4th: :)
    5th: turn undead is not worth it I have heard. would tank cha for better str or dex
    6th: for con 20 on a half-orc you need to mod the game ;) looks good

    If you want to power game you could min max even further some stats. Enjoy your party! :)
     
  3. The Great Snook Gems: 31/31
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  4. xosmi Gems: 20/31
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  5. The Great Snook Gems: 31/31
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    Actually I thought I was linking to jukka's. My damn it people block the site so I was guessing the link from Google. Lol
     
  6. xosmi Gems: 20/31
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    No worries, it can happen - like i said though, the version of JUPP they have up on gamefaqs is the outdated 1.00 version (last updated Jan 13th, 2004)

    The one we have up right here on sorcerers.net is version 2.01 (last updated Apr 19th, 2009)

    That's 5 years of updates and overhauls between the two - and IMHO the 2.01 version is far superior.
    I made that mistake the first time i used the JUPP party, i did not know the version on GameFAQs was outdated until i was already halfway through the game. :facepalm:
     
  7. The Great Snook Gems: 31/31
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    Powergaming for the win.
     
  8. coineineagh

    coineineagh I wish for a horde to overrun my enemies Resourceful Adored Veteran

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    the wizard does not need 12 WIS. Put the points in life stats instead, and deal with the slight Will & WIS-skill penalty.

    the cleric does not need CHA. Undead turning either works or it doesn't, which mainly scales with level. Life stats are more useful.

    Otherwise, a well planned party.
     
  9. xosmi Gems: 20/31
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    I find that in IWD2, undead are so few and far between that turn undead is hardly worth it. By the time you get to Kuldahar and do run into a fair few of them, you shouldn't have to rely on it to take care of them anyway.
     
  10. Sir Rechet

    Sir Rechet I speak maths and logic, not stupid Veteran

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    Since you're already hamstringing your sorcerer with an ECL penalty and a mix-in, you might be interested in making him a human and adding a level of Monk to the mix. Evasion boosted by Paladin saving throws boosted by sorcerer levels of charisma is almost as good as very high spell resistance would be.

    The Monk/Druid has zero use for the second Monk level, leave it at just one. The opposite holds true for the Rogue/Wizard, you could use two levels of Rogue for Evasion.
     
    coineineagh likes this.
  11. kmonster Gems: 24/31
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    You'll have more fun with pure class characters (except the rogue1/wizard where starting with one rogue level is enough to handle traps and locks the classic way).
     
  12. Paracelsi

    Paracelsi Distinguished Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Agreed. These days I only take pick ECL races on casters when I have multiple copies of them, and there is always at least one non-ECL caster.
     
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