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Solasta II - Ask Me Anything

Discussion in 'Game/SP News & Comments' started by RPGWatch, Mar 23, 2025.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]An AMA recap for Solasta II:
    [​IMG]

    Steam Next Fest AMA Recap

    Alright!

    It's finally time to get around answering your queries from the Steam Next Fest AMA event. Get ready for us to go over a list of 30+ questions, as we will be answering each and every single one of them - and this time with directors from each department stepping in!


    Steam Next Fest AMA

    Will critical hits / misses have any special visual effects on the dice roll on screen? What about the damage dice rolls resulting from a Critical hit? (from LJ the Brave)
    Mathieu (CEO): This is an interesting suggestion! Depending on the time we have at hand (which isn't a lot), it might be a little time consuming to create new VFX for that but we could try to look at better UI feedback, camera shakes and the like.

    Will Solasta 2 have a higher difficulty, with more/unique enemies or with more/unique abilities, comparable to the changes of honour mode in BG3? (from Bloody Val)
    Karim (CTO): We plan on having customizable difficulty settings so that you can fine tune your experience to your liking, similar to Solasta I. If all goes according to plan, this should in turn impact the ruleset and basic AI behaviour. Regarding unique abilities like Legendary Actions, they represent quite a large time investment to implement so we believe everyone should get to enjoy them regardless of difficulty.

    Are there any internal discussions or plans to develop a sourcebook for use as a setting for a tabletop/VTT D&D 5e Solasta II campaign? (from DiceWrangler)
    Emile (Com. Lead): We are indeed considering it. We already released a Campaign Sourcebook for Solasta I (available on Modiphius' website), so we'd love to publish another one for Solasta II. That being said, creating a Sourcebook is very time consuming - and as you know, we're already very busy developing a video game. We'll probably take a more serious look at the question when we get closer to the 1.0 release!

    [...]
     
    Last edited by a moderator: Mar 23, 2025
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