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Slay the Spire - Review @ Polygon

Discussion in 'Game/SP News & Comments' started by RPGWatch, Feb 13, 2019.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Polygon has reviewed the turn-based deck-building rogue-like Slay the Spire:

    [​IMG]

    Slay the Spire is my favorite game to lose

    When all else fails, inspect your deck

    Overcoming the odds and learning from constant failure are at the heart of roguelite games. Victories are few and far between, and the fun is found in the struggle to adapt to an ever-changing game. When I started playing Slay the Spire, a deck-building roguelite now available on Windows PC, I assumed the game would follow the same sort of progression. However, after 10 hours, I learned that mastering Slay the Spire doesn't come through learning the game's systems, but rather by dismantling my assumptions about how it all works.

    In Slay the Spire, I play as one of three unique characters, in order to fight my way through a randomly generated map filled with battles, treasure chests, and RPG-like encounters. Combat is similar to that of a turn-based RPG, but instead of selecting attacks and spells from a menu, I draw cards from each character's specific pool of cards. These cards allow me to attack, defend, cast spells, or use special abilities. Each character has their own set of cards, making their play styles radically different.
    [...]
    Roguelites teach their lessons in often devastating ways, and Slay the Spire is no different. Each new run can feel punishing and, at times, unfair. It wasn't until I learned how to trim the fat and come up with counterintuitive deck ideas that I really started falling in love with the game. Now that I have a few tricks up my sleeve, I can't wait to experiment with them further until I get that perfect run
     
    Last edited by a moderator: Feb 13, 2019
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