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Shadow of the Tomb Raider - Previews

Discussion in 'Game/SP News & Comments' started by RPGWatch, Aug 13, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Shadow of the Tomb Raider has been well previewed with some new screens and video available as well.

    [​IMG]


    Explore underwater environments filled with vast caverns and deep tunnel systems in Shadow of the Tomb Raider.

    Worthplaying has some new screenshots

    Monstervine previewed the game:

    [​IMG]

    "One of the things that was really important for us is to really explore the inner conflict or what she's experiencing ... we needed to have something that was familiar to her that she can trust," said Senior Game Director, Daniel Chayer-Bisson.

    At times, their relationship will come to a head, as Jonah tries to balance between supporting Lara and standing up to her when he feels her actions are reckless. "Jonah I feel a lot of ways, really fights to remain an equal partner on this journey," said Lead Writer, Jill Murray.

    [...]

    Venturebeat preview:

    [​IMG]

    "She's definitely less vulnerable than she's ever been. In Tomb Raider 2013 she was thrown into this situation where she was being very reactive," Chris Johnston, brand manager at Crystal Dynamics, in an earlier interview with GamesBeat. "In Rise of the Tomb Raider she became more proactive. She went on her first expedition. In this game, this is the most capable and calculating Lara players have ever seen in the modern version of the series. Other words like 'obsessed' and 'driven' are ones we use quite frequently."

    [...]

    Gamereactor preview:

    [​IMG]

    "However, what was interesting about that was we tried to do a stealth experience and we realised very early on that Tomb Raider ... it's all about movement in combat. It's even, in fact, in classic Tomb Raider when you would lock-on and circle-strafe around the enemy, you were always rewarded for keeping your movement because this is Lara; she's athletic, she's acrobatic. So very early on when we were trying to figure out what is jungle stealth combat, it's not just waiting in a tree forever - you will be found, right? So we try to create challenges, enemies, ingredients that encourage the player to move."

    [...]
     
    Last edited by a moderator: Aug 14, 2018
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