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Seven - Review @ RPGFan

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 4, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]RPGFan reviewed Seven: The Days Long Gone:

    [​IMG]

    Seven: The Days Long Gone

    "Seven is the quintessential flawed gem of a game."

    Last year was undoubtedly a banner year for our favorite video game genre. The releases of spectacular titles, from AAA blockbusters to indie darlings, was quite the embarrassment of riches. With such a busy year, you could be forgiven for neglecting lower profile titles that either fell off your radar or were simply never on it. Seven: The Days Long Gone (hereafter referred to as "Seven") certainly falls into the latter category for me. The debut title of developer Fool's Theory (a studio that includes former Witcher development staff), Seven squeaked in at the end of 2017 with seemingly little fanfare. Boy, did I miss out.
    [...]
    Seven is the quintessential flawed gem of a game. There's so much to love about what the game does right, yet so many nagging issues that it's hard to justify a higher score than I've given it. The good news is that some of the issues, particularly the most severe, are ultimately fixable. It's a little disheartening that some of the worst of the bugs are still present in some fashion so long after release, of course, but Fool's Theory has displayed a willingness to at least attempt to fix what's broken. The game is infinitely more stable than it was just a few months ago, and if you can bear with some of the game's less palatable design quirks, you're apt to be rewarded with one a heck of a stealth/action/RPG hybrid.

    Score: 80%
     
    Last edited by a moderator: Jun 5, 2018
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