1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

S.T.A.L.K.E.R. 2 - Interview @Gamingbolt

Discussion in 'Game/SP News & Comments' started by RPGWatch, May 12, 2021.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    24,558
    Likes Received:
    27
    [​IMG]The developers of S.T.A.L.K.E.R. 2 were interviewed by Gamingbolt about the open world, branching story, atmosphere, and more.

    [​IMG]

    Atmosphere and horror are clearly a big emphasis in this game, which is something that series fans will undoubtedly be glad about. Both of those can be very subjective things though, so how do you as developers ensure that you're hitting the mark in those areas on a consistent level?

    With three games in the series, we think we have a strong vision of what players like and expect.

    Also, the core team is located in Kyiv, Ukraine, and we visit the Exclusion Zone every couple of months - for the purpose of both work (photogrammetry) and inspiration.

    So we can say it's a mix of existing experience and translating the cultural code. The whole thing is so powerful yet so subtle it's really hard to describe in words. You can be sure it's different for pretty much everyone. But probably it is the "atmosphere" people are talking about.

    You're promising a massive open world with S.T.A.L.K.E.R. 2- just what should players expect in this area where things such as size, design, and variety are concerned? Do you think it becomes harder to maintain a consistent level of horror and atmosphere when a game is set in a large open world environment?

    Yes, maintaining the interest of the player is a challenge for every open-world game.

    S.T.A.L.K.E.R. 2 is mostly about the new story, and we can't tell it without the open world. The player needs to feel the scale and the outcomes of his decisions. It is a long way so it can land an impact. A big journey with its own pace and outcomes.

    Also, it's about seeing the Zone in her renewed beauty. The seamless open world is a thing the series always aimed for. Hopefully, the players will enjoy both the story and the world we're crafting. They are highly special for us.

    [...]
     
    Last edited by a moderator: May 12, 2021
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.