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RPGWatch Feature - Fell Seal: Arbiter's Mark Indie Showcase Interview

Discussion in 'Game/SP News & Comments' started by RPGWatch, May 13, 2019.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]RPGWatch's Forgottenlor reached out to the developers of Fell Seal: Arbiter's Mark to answer a couple of questions about their recently released game.

    [​IMG]

    What games inspired your game?

    Final Fantasy Tactics and Tactics Ogre are the big ones, as anyone who has played Fell Seal can attest to! Fell Seal is very much a labor of love in honor of those classics, especially taking cues from FFT's awesome Job system. But we're both big into gaming and likely picked up inspiration from all sorts of sources without realizing it. One of the less prominent ones is that Fell Seal's Injury system took some inspiration from XCOM. And the item system, in which the player has a set number of consumable items that automatically refills after every battle, has a bit in common with Dragon Age: Inquisition's item system.

    What's the target audience for your game?

    Our target audience is anyone who thinks that tactical combat with a ton of potential for in-depth character customization sounds fun. More specifically, one of the reasons we made this game is because we are huge fans of Final Fantasy Tactics, and there hasn't really been anything that scratches that itch in a good 10 years -- or even 20 years depending on whether you count the FFT Advance titles or not, which are fine games in their own right but are very different from the original. So we made the game for people like us who miss that classic style of tactical RPG. That being said, since Fell Seal offers a vast array of difficulty options, even people who are newcomers to the genre have been getting a lot of enjoyment from the game.
     
    Last edited by a moderator: May 14, 2019
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