1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

RPG General News - Looking back at Tibia

Discussion in 'Game/SP News & Comments' started by RPGWatch, Oct 1, 2022.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    27,327
    Likes Received:
    29
    [​IMG]Felipe Pepe (RPG historian) looks back at the old MMO Tibia:

    [​IMG]

    How a 25-year-old German MMO became a Pokémon fangame

    AKA Brazilians strikes again

    When talking about the pioneer MMORPGs of the 90s - Meridian 59, Ultima Online, EverQuest, etc - there is a name that is often overlooked: Tibia, a German free-to-play MMO first released in 1997.

    More than just curiosity or historical artefact, Tibia has one of the longest and most interesting stories among MMOs.

    Tibia 1.0, from January 1997

    The game was created by students at the University of Regensburg in Germany. In 1995 they began planning to develop something similar to MUDs (text-based online games), but with graphics and more elements from single-player RPGs:

    "We were inspired by the Ultima series, especially Ultima VI and the possibility to interact with everything in the world of the game. Every item that was there could be taken and used - we wanted to combine that with the possibility to be on the move together with others in the game world."
    - Stephan Vogler, CipStudio's Founder

    Just like Ultima, Tibia has a very interactive world, allowing you to move objects around and combine them. Even on the very first version you could combine flour with milk and place it over the fire to bake cookies.

    While Tibia would go online on January 7th, 1997 (predating MMOs like Ultima Online and Everquest), the truth is that this first version was an alpha release with barely any content. It would take six more months until enemies and NPCs were added, and only in May 1998 would classes, skills and spells be introduced.

    [...]
     
    Last edited by a moderator: Oct 1, 2022
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.