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RP Triboar: Arrival

Discussion in 'Role-play Corner' started by Rotku, Sep 16, 2004.

  1. Rotku

    Rotku I believe I can fly Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    OOC: As all the PCs haven't had a chance merge their backgrounds together, so if everyone would like to put their character somewhere in the town and... yeah. Cya all Friday :)

    It is a fine day in Triboar, sunny, bright, hot weather, as one would expect a few days before Midsummer. The town itself is as busy as normal, people running back on forth on their errands, merchant caravans passing through on their way to Tymora knows where. The grass surrounding the town seems to be slightly dried from the heat that has been around this summer.

    In the town square, where the Long Road meets Evermoor Way, the Triboar market is as busy as normal. Vendors selling their wears, caravan guards, masters and locals, all searching around the stalls for things to purchase. Looking up from the town square, one sees the Tower of the Lord Protector, home of the head of Triboar.

    Heading south down the Long Road, the streets empty out a bit, but still as busy as always. Many shops and inns are passed, such as the Frost-Touched Frog, the Cart and Coin and many more, all busy with their everyday work. Once leaving the main town, a large temple to Mielikki can be spotted. Eventually, one arrives at a river, the end of Triboar.

    Heading north along the Long Road from the town square, the most noteable feature is the home of Skulner Wainwright, the most famous wagonmaker in all of the North. One might also notice Foehammer's Forge and Uldinath's Arms situated just across the road from each others, both with their goods on display and the sound of metal hiting metal coming from inside. After leaving the town, about ten minutes walk north, you would come to a small hill, sitting to the east of the road. Sitting atop the hill lies a temple to Lathanders and the Triboar graveyard.

    Along the Evermoor Way, to the east a traveller would notive the magnificent Pleasing Platter and Everwyvern's House, with well painted signs, and a small garden surrounding them. A bit further on and you would notice an old, wooden inn, 6 Windows, and all it's 52 windows.

    Back into town, and this time to the west, you would see similar shops and taverns lining the street. Eventually, on the outscirts of town, you would come to two buildings, side by side. The first one, obviously an inn, has a sign outside in the shape of a shield with it's name printed on in big green letters - Northshield House. Next door to it sits the Triboar Arms, with a sign in the shape of a sword and axe crossing over.

    Heading into Triboar Arms one can see a middle-of-the-road tavern. Nothing remarkable stands out about it, it would be considered a normal tavern if it was in Waterdeep. But this is the place our adventure begins.

    [Edit] To both the south and west sides of the town also lie big caravan camps. Oh, and at a rough geuss one would think the town has about 2,500 people in it.[/Edit]

    [ September 16, 2004, 07:51: Message edited by: Rotku ]
     
  2. Lokken Gems: 26/31
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    Tired from a mile-long track, the black stallion Horax comes walking towards the inn located in the small village. Carrying his charge with pride, horse and rider pass the lovely countryside and the hooded character stops the horse looks through the windows.
    "Looks like a good place as any my faithful friend." the rider whispers and Horax neighs.

    Pulling back the hood, a white near-pale face is revealed with green eyes and coppery red hair going to her shoulders. Looking behind her, the girl smiles at her companions.
    "We should rest awhile, the culprit might even have hidden here in this small village."

    Quickly dismounting her horse, Sarah brings it to the stables of the Inn, chatting a few friendly phrases with the powerful steed, before leaving him in good hands and entering the inn. Looking like a weapon smithy with a greatsword and buckler strapped to her back, and a longsword at her side, and the heavy armor of plate covering her body, she enters the inn looking around trying to determine who might be useful to her, and who isn't.

    Approaching the bar she calls out, "Innkeep! An ale, a good meal and a room please!" then sits down and smiles at whoever is in management.
     
  3. Jaguar Gems: 27/31
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    Tristrall Tuckland Tabornorth III peeked in the city, decided this wasn't for him, and left forever.

    [ September 17, 2004, 10:47: Message edited by: Jaguar ]
     
  4. Ironbeard Gems: 20/31
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    Amidst the bustle and high spirits of market day a small solitary figure sits in the corner of the inn. Face all but hidden under a wide-brimmed hat he studies a parchment intently, occasionally making quick notes with a slim and elegant quill. However, he is no chambered scholar - as shown by his dusty travelling gear and the well made crossbow slung across his back.
     
  5. Rotku

    Rotku I believe I can fly Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    OOC: Umm, sorry Jag. This is a prearranged PnP campaign, and we're already WAY over the limit for players. Prehaps I should have said that before...
     
  6. Meatdog Gems: 15/31
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    After Sarah, a much smaller and broader wandering backpack enters. If you observe closely, you notice that under the wandering bagage package, is a Heavily Armored Dwarf, carrying a Waraxe and some throwing axes at his side. He is rather unspecial as far as Dwarves go, but his mood seems happy, eventhough you can still see the dust of a long roadtrip on his body.

    He wanders over to the barkeep and ask "Same as the lady ordered." before dropping his pack on the ground near him.
     
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