1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Rob Bartel of Bioware on some AI for the NPC dialogs for NWN

Discussion in 'Game/SP News & Comments' started by NewsPro, Nov 4, 2000.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
    May 19, 2015
    Messages:
    3,599
    Likes Received:
    0
    (Originally posted by Sylvus Moonbow)

    "Outside of my tasks here at BioWare, I also do some writing for theatre. My current play, strangely enough, has a lot to do with ELIZA, Douglas Hofstadter, EMI (a musical composition program), AARON (a robot that paints in an impressionistic style), and Alexey Pajitnov (creator of Tetris). It involved a lot of really interesting research but I must say, from first-hand experience, that ELIZA is a pretty thin veneer (she's a character in the play and wrote her own lines). Also, chatbots rely heavily on linguistical and grammatical analysis. That means that a bot programmed for English will not be able to interpret German and vice versa. This is the main reason why we won't be using them in Neverwinter. If you wanted to script ELIZA into your own module, however, it ought to be possible (the original program was just 30 lines of fairly simple code)."

    And Rob goes on to talk about clothing and armor and a new way of implementing them for NWN:

    "For the record, the Gamma UK article is out of date. The more flexible armor system outlined in the Neverwinter Nexus interview is what we're now going with. If you want a spikey shin-guard, throw on a spikey shin-guard. If you want some more 'plain-jane' or historical, use that piece instead. Want your wizard to have metal epaulettes on his shoulders, a leather jerkin over his torso, and cloth sleeves and leggings, and chain boots, go ahead. There are plenty of suit-making possibilities within the toolset, and the end result is still treated as per the 3rd Edition rules: a single suit of armor or clothing, with associated AC, Armor Check Penalty, and Arcane Spell Failure values compiled according to its component pieces."
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.