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Reverie Knights Tactics - Review @ NME

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jan 26, 2022.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]NME has reviewed Reverie Knights Tactics:

    [​IMG]

    'Reverie Knights Tactics' review: comfort food for tactical RPG fans

    Not quite a dream of a game

    In 1998, comic book artist Joe Madureira - fresh off a still-respected run on Marvel's Uncanny X-Men - launched the fantasy series Battle Chasers. Set in a world that merged swords and sorcery adventure with magically powered machinery, and fronted by a young female lead, it was a huge success (albeit plagued by delays and remaining unfinished to this day).

    What's this got to do with 40 Giants Entertainment's Reverie Knights Tactics? Well, aside from it also being set in a world that merges swords and sorcery adventure with magically powered machinery and also being fronted by a young female lead, it adopts a visual style that draws heavily on comic book aesthetics. Character designs are reminiscent of Madureira's own, and even the lettering fonts evoke a feel torn from the printed page. It's also a turn-based tactical RPG - not a million miles away from 2017's Battle Chasers: Nightwar, Madureira's attempt at reviving the property in another medium. Whether coincidence or deliberate inspiration, the similarities are hard to overlook.

    [...]

    While Reverie Knights Tactics may surprise with the complexity of its story and characters, its familiar approach to turn-based combat and sometimes frustrating omissions and oversights mean it won't ever impress. Even die-hard fans of the genre are unlikely to be blown away by what's on offer here, but it is still a strangely satisfying ride - comfort gaming, even for anyone who's seen this all before.

    Score: 3/5
     
    Last edited by a moderator: Jan 27, 2022
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