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Ranger rewrite, what ya think?

Discussion in 'Dungeons & Dragons + Other RPGs' started by Lokken, Nov 21, 2002.

  1. Lokken Gems: 26/31
    Latest gem: Diamond


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    Hey, not finding any rangers that I really approve of, I tried making my own. What ya think?
    Was debating skills 4+int vs 6+int, still not sure though. So far it's 6+int since no spells.

    Proficient with simple and martial weapons, and light and medium armor.

    BAB: As fighter
    HD: 1d8
    Saves: Good Fort & Ref, Bad Will
    Skills: 6 + Int
    Skill list as Ranger in PHB.
    No Spells.

    Special:
    1:1st Favored Enemy or Terrain, Track
    2:Bonus Feat
    3:Fast Track
    4:Animal Companion
    5:2nd Favored Enemy or Terrain
    6:
    7:Bonus Feat
    8:Trackless Step
    9:
    0:3rd Favored Enemy or Terrain
    1:
    2:Bonus Feat
    3:
    4:Woodland Stride
    5:4th Favored Enemy or Terrain
    6:
    7:Bonus Feat
    8:
    9:Elemental Resistance 5
    0:5th Favored Enemy or Terrain

    Favored Enemy or Terrain functions as normal. Effects stack if fighting your favored enemy on a favored terrain.

    Fast Track lets you track at full speed.

    Animal Companion, Trackless Step & Woodland Stride as druid.

    Elemental Resistance 5 (Ex): Gains resistance 5 against acid/cold/electricity/fire/sonic (natural and magical).

    Feat List:
    Alertness, Ambidexterity, Blind-Fight, Combat Reflexes, Dodge (Mobility, Spring Attack), Exotic Weapon Proficiency, Expertise (Improved Disarm, Improved Trip,Whirlwind Attack), Mounted Combat (Mounted Archery, Trample, Ride-By Attack, Spirited Charge), Point Blank Shot (Far Shot, Precise Shot, Rapid Shot, Shot on the Run), Skill Focus (any class skill), Quick Draw, Two-Weapon Fighting (Improved Two-Weapon Fighting), Weapon Finesse*, and Weapon Focus*.
     
  2. Oaz Gems: 29/31
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    It probably seems a bit rogue-oriented for most players, and it's not likely this ranger could take down that ranging ogre as well as the standard ranger probably could. However, it does make a good mix of fighter and rogue elements, with a few druid qualities. However, the elemental resistance doesn't seem very ranger-ish (seeing as how it is nature-oriented, but then druids should probably have that naturally). I especially like the fact that there's no more Ambidexterity/Two-weapon fighting feats; I always thought it was peculiar that all rangers were skilled in fighting with two weapons. It seems like an interesting play all in all. :)
     
  3. Capstone Gems: 16/31
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    [​IMG] Seems to me to be far more like a true ranger than the 3E version. I don't know about the resistances either; maybe something more like natural resistances to cold and fire, but greater than 5. (no resistance to magical)
     
  4. Lokken Gems: 26/31
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    well thing about 3e is that natural and magical effects aren't divided anymore. If you got resistance to one of them you got to the other as well :)

    My idea of the ranger is the tracker in the wilds, hiding in bushes etc.

    And the dual-wielding nonsense is available if you want it, but not limited to it ;)
     
  5. Capstone Gems: 16/31
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  6. Amorphous Gems: 1/31
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    I definately agree that they shouldn't be tied o dual-wielding. I personally think you should give them some variants of rogue-like abiliies, like say.. the ability to have free us eof uncanny dodge against their favoured enemies and on their favoured terrain.

    I also think that the whole favoured enermy thing isn't all that well done, its too situational. I like the idea of favoured terrain, it help you adapt your ranger to the campaign that he/she is playing in.
     
  7. Mithrandir Gems: 3/31
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    I think that a ranger sohuld get a bonus to Hide and Move Silently checks when in the wilderness.
     
  8. Oaz Gems: 29/31
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    Given Lokken's idea of having Favored Terrain, I think that it is logical to apply Hide and Move Silenty bonuses in that Terrain, as well as things like Wilderness Lore and Search.
     
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