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Positions Open with Rogue Dao Studios

Discussion in 'Game/SP News & Comments' started by Tiamat, Jun 7, 2007.

  1. Tiamat Gems: 17/31
    Latest gem: Star Diopside


    Joined:
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    Rogue Dao studios, developers of the upcoming Purgatorio module for Neverwinter Nights 2, needs new members.

    What they're looking for:

    Animators:

    We are presently in the process of animating a good chunk of custom assets, but we are short in that department. We need people who can devote themselves entirely to animation of creature and placeable meshes so that we can deliver the most we can out of what we have already made upon Purgatorio's release. 3dsMax6 or up required, familiarity and access to Character Animation Toolkit a plus.

    Note: This is not a modeling position, you will be rigging and animating existing meshes.

    Tech Designer:

    We are looking for someone who can handle the various aspects of the toolset without exclusivity to map building. This includes scripting and general engineering/design. Basically, working with existing (or non-existing at times) material to create game dynamics. This also includes writing and building to a limited extent. XML and C# familiarities are also pluses.

    And, of course, we're always on the lookout for more voices.


    If you're interested, head to Rogue Dao Studios' homepage.
     
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