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POLL: Fireball vs Skulltrap

Discussion in 'BG2: Throne of Bhaal (Classic)' started by diebysteel, Jul 28, 2003.

  1. diebysteel Gems: 4/31
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    Fireball or skulltrap- both are 3th level spells, but which one is better? The fireball has a greater range and can be placed everywhere, while the skulltrap has more damage, but a smaller area effect and it needs to be close to an enemy. Which one do you prefer?

    Poll Information
    This poll contains 1 question(s). 28 user(s) have voted.
    You may not view the results of this poll without voting.

    Poll Results: Fireball vs Skulltrap (28 votes.)

    Fireball vs Skulltrap (Choose 1)
    * Fireball - 50% (14)
    * Skulltrap - 50% (14)
     
  2. Wordplay Gems: 29/31
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    Fireball when my fighters have 100% res to it, but usually I use neither; chain-lightning, Wilting, and such are so much better. :cool:
     
  3. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

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    I voted Skulltrap.

    It has that very annoying feature of sometimes not going off, but otherwise it's great. Protection from Magic Energy gives 100% protection against Skulltrap and with a Sorcerer in the party it's quite possible to give PfME to most of your party members.
     
  4. Nocturnal Nomad Gems: 7/31
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    Jep, the skulltrap is great. As Earl Grey said you can easily protect yourself from Magic Energy. And I like the skull.
     
  5. Arutha Gems: 5/31
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    Skulltrap also has the big advantage of not being resisted by many monsters.
    Hey, my solo sorcerer even killed Demogorgo with skull traps, when most other spells were totally ineffective.
     
  6. Bloodtitan Gems: 8/31
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    the real advantage of skulltrap is the unlimited damgage dice advance. fireball has a cap.
     
  7. Lokken Gems: 26/31
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    which is, after a thorough test, not unlimited. It has the same cap as fireball, but if I'm not mistaken half the damage is magic damage? That can be a huge advantage sometimes.
     
  8. Bloodtitan Gems: 8/31
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    spell description says it isn't ... and there is no limit in iwd2 for example. sill, i like its smaller radius as it gives more tactical opportunities.
     
  9. Malovae Gems: 18/31
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    i'm sure skulltrap capped at 15d6 damage whereas fireball is capped atb10d6
     
  10. diebysteel Gems: 4/31
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    Skulltrap is capped? Interesting, didn't know that.
    By the way tody it stands 8:9 for skulltrap
     
  11. Spelladonna Gems: 14/31
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    The larger reason I like skulltrap is because I like to make sure I'm not snuck up on. Once I clear a route, I fire off one of those to protect our backs as we venture onwards. Same thing with delayed blast fireball, but that wasn't one of the choices in the poll.
     
  12. Malovae Gems: 18/31
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    I retract my earlier statement. Skull Trap is capped at 20d6 unless you have the spell 50 mod. I was thinking if sunfire. silly me.
     
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