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Phoenix Point - RPG Codex Interview

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jul 8, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Julian Gollop has been interviewed by the RPG Codex about Phoenix Point.

    [​IMG]

    We've been told that at the end of Phoenix Point, the player's force will not consist of dozens of captains - that you've come up with a different way to handle soldier ranks. Could you tell us more about that?

    Characters will have a basic character level which represents how skilled and experienced they are. This is used to unlock abilities in the skill tree of the character's class (or classes). There will not be military style ranks.

    What character stats are going to be in the game and what will they affect? Will they increase by use like in X-COM, or only if the character levels up?

    Current stats are endurance and willpower. More will be added, although it is not yet decided which ones. They won't level up organically by use, but through leveling up. However, the available training facilities at a base will be a significant factor in both stat progression and skill acquisition.

    You've said in the past that classes in Phoenix Point will be more flexible than in Firaxis' XCOM. Can you tell us more about these hybrid classes and how they're going to work? Also, what classes are in the game? We've heard about the Assault, Heavy, Sniper, Technician (New Jericho), and Infiltrator (Synedrion) classes. Are there any more that we're not aware of?

    Disciples of Anu have three additional classes - beserker, mutog handler (or beast master) and priest. Phoenix Point have the 'operative' class which is multi-skilled. Basically classes represent skill sets or specialisations (or in some cases mutations). A character can train in a secondary class, gaining access to new skill trees. All these classes may be available to the player, either through directly recruiting a soldier from other factions or by gaining the technology and training facilities for a class, making it available to all the player's roster.

    [...]
     
    Last edited by a moderator: Jul 8, 2018
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