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Phoenix Point - Review Roundup

Discussion in 'Game/SP News & Comments' started by RPGWatch, Dec 21, 2019.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Some reviews for Phoenix Point.

    IndieGameWebsite - 8/10

    [​IMG]

    While Phoenix Point has flaws, technical hiccups, needs a bit of polish and some of its systems feel dated, there are some genuinely exciting mechanics and world-building to this experience. The monster evolution system isn't as revolutionary as you might want/be expecting but it's executed to a point where it does force you to change your playstyle and gives a nice sense of thematic presence.

    Overall, if you like Julian Gollop-designed experiences, experimental strategy games and gun-infused crabs, Phoenix Point is a must.

    [Reviewed on PC]

    Noobfeed - No Score

    [​IMG]

    Phoenix Point can be quite a handful initially and takes a while to settle into its usual pace. It's no stranger to great ideas, like free aiming and the mutation system, but it's also home to soulless randomly generated levels and repetitive, tedious, or impossibly difficult battles, particularly towards the latter portion of the mid-game and beyond, that sometimes feel like middle fingers to the work you put into leveling up your units. I can definitely see people soldiering through all the challenges just like I can see people giving it up after the third encounter with armored grenade launcher-wielding crabs that disable most of your weapons in the first two turns or those blasted Sirens that mind control units willy-nilly unless you focus fire on their heads. But, as long as you're willing to weather some fairly harsh storms, deal with lackluster onboarding and presentation and, in the worst cases, restart a campaign or two, Phoenix Point's great aspects do eventually shine through.

    OnlySP - 4/5

    [​IMG]

    Phoenix Point, therefore, is tough to score. Multiple small things detract from the experience, and, fundamentally, the game does little new in terms of either mechanics or story. Nevertheless, boldness and competence should be recognised. The evolving enemies keep the player on their toes and the sheer mental effort required in balancing the demands and relationships of the factions makes doing so entrancing. Phoenix Point may not be as good as XCOM, and it may not be as narratively intriguing as Phantom Doctrine, but it still feels like a benchmark that similar games will be gauged against for years to come.
     
    Last edited by a moderator: Dec 21, 2019
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