1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Phoenix Point - Interview @ PC Gamer

Discussion in 'Game/SP News & Comments' started by RPGWatch, Feb 13, 2019.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Jul 28, 2010
    Likes Received:
    [​IMG]PC Gamer has interviewed Julian Gollop about his new game Phoenix Point:


    Phoenix Point is X-COM creator Julian Gollop's vision of a grand strategy game

    We speak to the creator about how his new turn-based game is coming together.

    The permafrost has melted, unleashing a terrifying alien virus. An eerie mist rolls across the planet, compelling people to wander into the ocean, where they emerge as hideous, mutated monsters. The world is a mess, and in turn-based strategy game Phoenix Point, it's your job to clean it up.

    "When the game starts in 2047, most of humanity has been killed, abducted, or transformed into alien monstrosities," says lead designer Julian Gollop, who is best known for creating the original X-COM series. "But there are a few isolated groups that have managed to survive."

    "The Phoenix Project organisation you're the leader of is very diminished," he says. "You're being attacked on all sides by various different powers. But out of the ashes of the devastation of the virus, which comes to be known as the Pandora virus, there comes a number of charismatic leaders who claim their factions will be able to rebuild the world and make it better."

    Julian Gollop has been making strategy games for decades, from Laser Squad and Rebelstar Raiders in the '80s, to bringing the legendary X-COM series to the world's attention in the '90s. That's the old X-COM, with a dash after the X, rather than Firaxis' recent (and equally superb) reboot, XCOM. But Phoenix Point seems to be bigger, grander, and more ambitious than anything he's done before, and I ask what inspired him to start the project.

    Last edited by a moderator: Feb 13, 2019
Sorcerer's Place is an independent project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of time and money on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!