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Phoenix Point - Interview @Gamerant

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 22, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Gamerant interviewed Julian Gollop about Phoenix Point.

    [​IMG]

    ...

    When the aliens develop strategies to counter your own, is there a point at which they might get too powerful? How are you balancing this issue?

    Balancing partly comes from the fact that the aliens are responding to your battle victories, rather than pursuing a fixed advancement. They don't care too much if they are winning, but will go through mutation processes if they are losing.

    What are some of the challenges you've faced during the development of this game?

    The procedural generation of environments and aliens is a big challenge, as is the character customisation system. Also, we are setting high goals for the production quality, which is always hard work.

    Can you tell us a bit about what we can expect from boss fights in the game?

    The boss monsters are a bit like battleships with multiple weapons systems and defences, and a whole variety of AI behaviours. They will usually be quite unique and memorable. One interesting thing is that the monsters are persistent characters with a specific lair, and if they survive a battle they will get stronger and strike again.

    [...]
     
    Last edited by a moderator: Jun 23, 2018
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