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Pathway - Update 1.1 Details

Discussion in 'Game/SP News & Comments' started by RPGWatch, Oct 5, 2019.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]A new update for Pathway is coming October 9th that promises reworked skill trees, new artifacts and more customisable options.
    [​IMG]

    Devlog #17 - Adventurers Wanted Coming October 9!

    [​IMG]
    We're excited to announce that the 1.1 update to Pathway titled Adventurers Wanted is coming out October 9!
    Whilst we're busy getting everything finalized we want to share some more details about the update. In our previous devlog we already talked about the new abilities, Chinese & Japanese translations and the new content. Today we want to expand on a few more changes that are part of the Adventurers Wanted Update:

    Reworked Skill Trees
    [​IMG]
    With the addition of the new abilities we've also reworked the skill trees of all characters. Each character now begins with an additional ability specific to them. Natalya for example begins with the "Bait" ability, whilst Brunhilda starts out with "Sucker Punch". As they level-up they can unlock two more abilities.

    We feel these changes really help in making the character roster feel more varied. Each character now has their own combination of up to 3 special abilities which opens up a range of new tactical options. It gets even more interesting when trying them out in various team configurations.

    New euippable item: Artifacts
    [​IMG]
    With 1.1 we're introducing a new type of equippable items: Artifacts. They're unique (and very rare) items that can only be found once per profile. Artifacts can be placed in a character's off-hand equipment slot. Some of them yield stat boosts or open up event options whilst others may even unlock new abilities.

    It's worth noting that Artifacts can be used by all characters and don't require a skill to use.

    More Difficulty Customization Options
    [​IMG]
    We've completely reworked the difficulty customization options in the game. You are now able to adjust the enemy difficulty and the size of combat groups independently.

    Whilst larger combat groups do increase the difficulty slightly, it mostly presents the player with a more involved combat experience. So if you enjoy longer and more involved combat sessions crank this setting up. On the other hand if you like easy and quick combat you can lower this setting.

    The difficulty slider really pushes the overall power of enemies up. In practice it means you can play the earlier adventures at the difficulty of later adventures and push the later adventures even higher. If you increase the difficulty of the adventure, you are also going to find better loot. Additionally, each difficulty level presents the adventure in a new daytime setting.

    We are really excited to get this update into everyone's hands!

    Oh and if you live near London come say hi to us at the EGX. We will be showing the new update between 17th and 19th of October at the Chucklefish stand! (More details and tickets here: https://www.egx.net/egx)
     
    Last edited by a moderator: Oct 5, 2019
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