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Opinion - Quality over Quantity

Discussion in 'Game/SP News & Comments' started by RPGWatch, Aug 14, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]NBC News argues that games don't need to be long to be worthwhile.

    [​IMG]

    The debate about the length of games has been around almost as long as the games themselves. Before save files and more powerful consoles, gametime was artificially lengthened by repetitive, difficult obstacles that required perfect timing and memorization. By the mid-90s, longer games were shipping on multiple discs to accommodate the lengthy narratives. With every passing console generation, advances in technology allowed for bigger, longer, more epic adventures. A user could easily spend more than 100 hours in the nuclear wastelands of the "Fallout" series or finding shrines in "The Legend of Zelda: Breath of the Wild."

    "Adding in filler or repetitive content in order to hit a certain playtime was a practice I didn't love from the big games I'd worked on," said Sam Barlow, writer and director of the 2015 indie hit "Her Story." Instead, he wanted to make an experimental game that was approachable, accessible, and free of unnecessary fluff.

    [...]
     
    Last edited by a moderator: Aug 15, 2018
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