1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Official Neverwinter Nights Update

Discussion in 'Game/SP News & Comments' started by NewsPro, Apr 25, 2001.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
    May 19, 2015
    Messages:
    3,599
    Likes Received:
    0
    (Originally posted by Darien)

    Bioware has updated the Official Neverwinter Nights page with some comments by Trent Oster, Producer.

    Neverwinter Nights Project Update for March and April 2001

    We are well underway with our preparations for one of the most exiting events on the game industry calendar. Electronic Entertainment Expo (E3), in sunny Los Angeles, gives us a first-hand look at what our colleagues in the industry have been up to. It also gives us the opportunity to show off a bit and give everyone get a peek at what we've been working on over the past year. For our fans, this means a new deluge of press coverage, screenshots, and previously unreleased info. In short, it's an exciting time and one where everyone wins.

    Programming
    Our programmers have been working tirelessly to add new features to the game and integrate an ever-growing number of the 3rd Edition D&D rules. When we started Neverwinter, we knew that the rules system would be a time-consuming task. Well, the task is everything we imagined and more. =) Every day, I'm amazed all over again by the sheer number of criteria that have to be taken into account to run a single round of combat. Combat requires weapons, for example, and creating one within the toolset can involve as many as 60 different effects - everything from bonuses to hit and damage, to different forms of damage immunities, to level draining and electrical damage. In short, we're committed to making Neverwinter Nights one of the most in-depth Dungeons & Dragons experiences possible on your home computer.

    Art
    As always, the artists on the project are hard at work creating the stuff you see in every screenshot, desktop theme, and concept sketch. The response to our release of the various desktop themes has been very positive - so much so that we plan to release a series of exciting new ones over the coming months. As for game content, the modeling, texturing, and animating of creatures have been coming along nicely. Our current target is about 175 monsters and variants for Neverwinter Nights and we are well on our way towards reaching that goal. Work on the various interfaces has also been progressing smoothly and the spell effects system has been worked out in detail.

    Design
    The designers have finally begun item creation in earnest and have templates and descriptions for most of the magical and non-magical weapons and armor in the game. There's plenty of them, of course, as we want each player to have the leeway to play the kind of character that they want. Significant work has also gone into designing, mapping, and scripting our E3 demo and it's been a good way to prototype some of what we want to see happening in the actual game. Various storyline refinements to the official campaign have also been taking place and after E3, we'll be beginning implementation in earnest.

    Summary
    Neverwinter Nights is moving along well: the rules are going in and the systems are taking shape. The team is very proud of what we have been able to accomplish so far, and we're looking forward to all of the excitement surrounding E3. As always, it is a great experience to be working with this many talented people on a project of such great potential.

    Until next month,

    Trent Oster
    Producer
    Neverwinter Nights
    Bioware Corp.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.