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No kits in IWD2?!

Discussion in 'Icewind Dale 2' started by griffin1987, May 31, 2002.

  1. griffin1987 Gems: 4/31
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  2. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    IWD2 has been fully converted to the D&D 3rd edition, so there are no kits, and no need for kits because all classes are more customizable through skills and feats.
     
  3. Mathetais Gems: 28/31
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    Gotta love an educated question to stir conversation ;)

    Griffin1987 ... check out some of the threads in this forum about how IWD2 will use the Third Edition D&D rules. That means no kits ... but the good news is that your characters get Feats and much more flexibility in multi-classing.

    It will be a new system for us all to learn, but think of all the fun we can have while learning.
     
  4. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    As you can see when you check the link below,
    this are not really fresh news. Since ranting won't change anything anyway, calm down and look forward to 3e multiclassing. Though it can't really replace some of the kits unique abilities, it will be something completely new for the infinity engine. Eventually we have survived IWD and BG-1 without kits either ... :rolleyes:

    [This message has been edited by Ragusa (edited May 31, 2002).]
     
    Last edited by a moderator: Dec 27, 2017
  5. Voltric Gems: 19/31
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    [​IMG] griffin1987, do you know anything about 3E D&D rules? I would go read up on the FAQ on this board to get a better understanding of the issue. As BTA stated, there is no need for kits in 3E. The feats/skills system is much better and more flexible.

    YOu should be cheering about the change not being upset.
     
  6. griffin1987 Gems: 4/31
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    no i dont know anything about it. your right.
     
  7. DemoGorgon Guest

    I was upset when they first took out kits too, but then i really started to like 3E multiclassing. I think it will be a great game.
     
  8. griffin1987 Gems: 4/31
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    yes i agree...i have looked up this stuff. pretty cool (i like it better) but i instead of just having the class name ranger...it looked cooler with "Archer"
     
  9. Kenshiro Gems: 5/31
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    Yeah, I mean, the class kit names sound cool. Kensai, Blade, Assassin, etc, etc. You know?
     
  10. TheBlackRose Gems: 13/31
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    Yes of course the kit names "look cool." But wouldn't you rather have substance over style?
     
  11. griffin1987, just make a fighter or ranger, (fighter might work better, they get more feats) and give him only feats that involve archery, such as(not sure if all these are in or not) precise shot, far shot, rapid shot, shot on the run, and such feats, and maybe a couple that involve melee weapons(dont want him getting chopped up now do ya?;)) and call him an archer. Works perfectly fine.
     
  12. Gunthar Gems: 7/31
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    Bah, kits :p who needs em anyways? I'd much rather build from the ground up.
     
  13. 8people

    8people 8 is just another way of looking at infinite ★ SPS Account Holder Adored Veteran

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    Are there still the specialised mages?
     
  14. Voltric Gems: 19/31
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    [​IMG] Yes, specialist Mages are in IWD2. They were never kits, althought they were treated as such in the later releases of 2E.
     
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