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Niffelheim - Version 0.9.5 released

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jul 6, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Niffelheim has released a new update which introduces a number of tweaks and features. Notably free traversal between your territories and an easier time working out where you have been before with the hero's tracks feature, among others.

    Niffelheim: Update 0.9.5
    posted by and @ 12:14AM on July 07, 2016

    Hello everyone, we are still pushing the development forward, and are proud to announce the 0.9.5 update.

    What's new in the game?
    1. We are introducing a completely reworked map feature. Now you will be able to traverse between your territories for free. Travelling to town still requires some money, as usual. From now on the map displays which one of your territories is currently under attack. Quick teleport back to your castle also requires some money; however you will be able to return to your castle from other lands for free. Once you've quit to the map you will only have the options to return to your castle or travel to town. Travelling from the map to enemy territories is no longer possible.
    2. We have added hero's tracks. From now on while exploring the dungeons you will see where you have already been and what parts are still unexplored.
    3. Both current and overall health levels are now displayed on the hero icon, to help you track your hero's health state.
    4. We have removed the door crafting option from the dungeons. Currently there is no use for doors and the feature may be removed permanently from the game.
    Fixed errors and bugs:
    1. Fixed bug with items that have not been removed while complying to an ultimatum.
    2. Fixed bug with disappearing trophies after update.
    3. Multiplayer mode: fixed issue when one of the players did not see a boss after respawn.
    What to expect in the following update in 2 weeks:

    A lot of you have been asking: "What do we need the lamps for? It's bright enough in the dungeons".
    Now we are planning to implement a concept that has been designed prior to Early Access launch. Your hero's health will gradually decrease in the dungeons as you progress deeper under the ground. The lamps will allow you to stop health decreasing. Each lamp has its own area of effect, but all available lamp types will be required to explore dungeons. We are also planning to use torches and charms to stop health decreasing under the ground.

    We are also planning to simplify sigil activation. The feature will be available from the UI, you won't have to open the sigil screen.

    Dear players, these minor improvements and additions are being developed at the same time as some major game changes. We've already launched working on new UI screens, a new multiplayer system, new animations and new controls. We are aiming to complete the mentioned tasks until the end of summer and release a major game update. But we are still planning to release a minor update every two weeks including some of your suggestions. So please keep sending us feedback, as we are still reading carefully and considering your thoughts.

    Be well and good luck!

    Ellada Games Team​
     
    Last edited by a moderator: Jul 7, 2016
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