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News from the BG2 board

Discussion in 'Game/SP News & Comments' started by NewsPro, Jul 25, 2000.

  1. NewsPro Gems: 30/31
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    (Originally posted by NightKin)

    Ok, Here comes the first load of news from the Baldur's Gate II board
    Enjoy kiddies!

    From Ben Smedstad, BG2 Producer

    Information about PnP and how they will be used in Baldurs Gate II:

    Actually the rules from the P&P rules are adhered to as much as possible. Matter of fact very FEW rules have been changed at all, anywhere, including the kits. You can make a good decision on what kit to play in BG2 based on the AD&D source books.

    From David Gaider, BG2 Designer

    Rapiers and sabers etc.:

    There is no saber and no rapier, at this point. If we stuck one in, at best it would be a +1. We'll see.

    About thieves and their hoods:

    The new thief avatars do have a hood, but it is not as big as the ones in BG2... it covers the top of the head, but not the eyes.
    Bards don't use the thief avatar and don't have hoods at all, actually.

    Summoning:

    The spells in PnP don't really give foreknowledge of what is summoned, so neither have we. You do, however, have a fair knowledge of the HD level you are looking at... so you could probably come up with a few ideas.
    Keep in mind that the summoning spells stick within a close range of creatures. Monster Summoning summons monsters... so you're looking at gnolls, kobold commandos, ogres and such. Animate Dead summons undead, Animal Summoning summons bears, wolves and such... while Call Woodland Beings summons dryads (I believe).

    Continuing play after killing the final boss:

    What for? What, exactly, would you do? Run around and battle the occasional random monster and complain as to why no one recognizes your general bad-ass-ness or changes at all? Once the story ends, the story ends... unless there's a sequel or expansion or something. We would treat that however we need to treat it.

    Caravan scenario:

    That would be a story element. We have all kinds of stories within the games, as well as unusual encounters. The 'escort the caravan' thing is pretty cliché (mind you, what isn't, really?)

    Information on the Cities:

    One really big city was enough for us for one game, so we didn't do Murann. But there are other Amnish settlements that we have included. Personally, I would have liked to have done Riatavin (although that is technically Tethyr, I suppose)... but the ones we do have some very intricate plots revolving around them as well as quite a unique flavor. I think you'll like them.

    Stronghold siege:

    The siege in the fighter stronghold doesn't actually involve the Sythsillian Empire. It is a separate story that culminates in the siege.
    The Sythsillian Empire does, however, play a recurring minor role in the game... you will hear of events that are going on in that war, be presented with things that have occurred because of the war and (maybe, depending on your choices) become involved in some aspects of the Empire's activities.
     
    Last edited by a moderator: Jan 5, 2018
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