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New Reno Nights

Discussion in 'Role-play Corner' started by Ironbeard, Feb 15, 2003.

  1. Ironbeard Gems: 20/31
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    OOC: first of all, can I apologise for the didsastrous start the first session got off to - what with me being late and the quickchat screwing up on me. Secondly, I've noted Blyclaaf's request to start earlier and I'll certainly try to make it.

    The story started with a 14 year old Durrich living in an old makeshift shelter with his father Arvarous Sinct. He was sent off to steal some food from Hartley the grocer and managed to swipe a loaf of bread while Hartley was "discussing business" with a crowbar-wielding thug.On his return he bumped into a street rat he hung about with by the name of Skinny Jim. Jim warned him that some debt-collectors were looking for Arvarous before he melted away into the maze of old streets. Arvarous started threatening Durry when he got back, and Durry ran away. Durry made his way to Smith's stall where he stole a piece of fruit. Smith spotted him and he was chased by Smith's daughter, Karen. He ran to the poor sector and shimmied up a drainpipe onto a roof.....
     
  2. Aikanaro Gems: 31/31
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    Durry looked around franticaly and tried to judge the distance between the rooftops
     
  3. Ironbeard Gems: 20/31
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    As Durry looked around he could see three other buildings within jumping range- the one Karen was on was less than a foot away, the one directly opposite was slightly further, but still close enough for Durry to jump. The third was a little taller than the others, so a jump would be tricky.
     
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    Is this from fallout 2 or what?
     
  5. Ironbeard Gems: 20/31
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    OOC: it's the start of my Fallout P'n'P campaign - read about it in my other post.
     
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    Durry takes a run up and attempts to jump to the taller builings roof
     
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    Durry runs and jumps, sailing cleanly over the yard. He feels a strange sense of freedom in mid-flight - looking around he sees Karen gape after him in dismay, then dart back through the door she came from. He grins to himself - then slams into the wall! His hands instictively speed upwards and grap the edge of the building's roof. His whole body aches and he doubts he has the strength left in him to pull himself up. Looking down, he sees a dirty yard ten feet below him. About a foot on his left is a broken window.
     
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    In panic Durry swings himself and tries to get throught the window

    [ February 16, 2003, 06:32: Message edited by: Aikanaro ]
     
  9. Ironbeard Gems: 20/31
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    Durry tumbles through the window. Fortunately for him, most of the shards of glass have fallen out long ago. He lands with a thump on old, rotting floorboards. The room itself is ten feet square, with crates and furniture piled up in the corners. Moss and fungus grows on the otherwise bare brick walls. Durry sees a door opposite him hanging off its hinges.
     
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    Durry picks himself up and races to the door and gets out of the house as soon as possible
     
  11. Ironbeard Gems: 20/31
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    The door opens onto a dingy corridor, with crumbling plaster walls - pocked with occaisional bullet-holes. To Durry's right, the corridor continues past a pair of rotting wooden doors (one on either side of the corridor) to some sort of fire door. To his left he sees another two doors on either side of the corridor before the corridor terminates in a blank wall against which a shabby looking man is slumped.
     
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    Durry completly ignores the man and runs for the fire door
     
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    Durry pushes through the fire door and finds himelf at the end of another corridor, stretching to his left. On the right hand side are five wooden doors, and on the left are two wooden doors, followed by a doorway leading into a stairwell, then one more wooden door and another fire door.
     
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    Durry sprints to the fire door and barrels (assuming that can be done) through it
     
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    Durry barrels into another corridor. Again, there are five wooden doors on either side and a fire door at the end on the left. The second door on the right is kicked in, and there is dried blood on the floor and walls around it.
     
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    ooc: these can't be very good fire doors if they don't actualy lead out of the place

    IC:
    Durry walk carfuly up to the second door on the right and peers in. If he sees nothing of interest then he heads for the fire door
     
  17. Ironbeard Gems: 20/31
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    ooc: Sorry about the misunderstanding - when I say fire door I don't mean fire escape. I mean a heavy door stuck in a corridor to prevent the spread of fire.

    The room appears to be a bathroom. There are a couple of stalls and sinks. There's blood all over the place, but mostly around one of the sinks, and in a trail apparently leading to a stall Durry can't see inside.
     
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    Overcome by curiosity Durry makes his way over to the stall and carefuly peers inside.
     
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    OOC: Connection doesn't seem to be working. I'll keep trying but post in the boards as I go

    Gingerly opening the stall door, Durry sees a man lying face down beside an old toilet bowl, one arm outstretched. The man is covered in blood and there are four lines of blood running down the wall, ending at his fingertips
     
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    Durry swallowed the bile that rose in this throat and examined the body for any valuables it might hold
     
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