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New player - mod recommendations, etc.

Discussion in 'Icewind Dale 2' started by jiansonz, Jul 12, 2018.

  1. jiansonz Gems: 2/31
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    Hi all!

    I bought IWD 2 as part of a 3-in-1 box a couple of years ago. I plan to play it for the first time soon.

    I've played a lot of BG and BG2, and played through 'vanilla' IWD a few times (currently on my first run with the HoW expansion, with some minor mods) so I am very familiar with AD&D 2nd edition rules. I've skimmed through the IWD 2 manual and see that IWD 2 uses an adaptation of 3rd edition rules. Will be interesting, I suppose.

    Now to the questions. I am interested in mods that:
    - fix bugs (latest patch, I suppose. Anything else?)
    - restore planned-but-never-finished content (along the lines of the Unfinished Business mods that exist for the BG games and IWD 1)
    - add bonus merchants/items that come with "Collector's edition" version of the game.
    - tweak certain stuff, like Stores Selling Bigger Stacks of Ammo (I will install the Tweaks Antology by the Gibbelings Three - although most of its content doesn't apply to IWD2...)
    - add minor quests, especially to the early game (think Jastey's 'Mini Quests and Encounters' for BG). If such a mod introduces new items, I don't want them to be too powerful.

    So, in light of my situation, what would you recommend?
     
  2. SlickRCBD Gems: 23/31
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    Well, the G3 Fixpack and the G3 Tweak pack are must-haves, or their predecessors the Ease-of-Use patch. Just the item stacking and bottomless containers alone is worth it (provided by the predecessor Ease-of-Use).
    You can get the collector's edition stuff from this website.

    I'm not aware of an Unfinished Business for IWD2, but I haven't kept up with the latest mods in a while.
     
  3. jiansonz Gems: 2/31
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    Thanks.

    Looks like I am pretty well set with the patch, the bonus stuff and the G3 Tweaks Anotolgy then. (Didn't find any G3 Fixpack for IWD 2.)

    I found some decent portraits packs, though.


    I may be a little weird, but I kind of like the 'inventory management game', at least for a first playthrough. I want unlimited gem stacking and that ammo stacks in packs of 120, but I don't want unlimited potion- or scrolls stacking or bottomless containers...
     
  4. SlickRCBD Gems: 23/31
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    Well, with potions, you still have the weight limit. They hand-wave it for gems, GP, ammo, and scrolls, but everything else still counts against your weight limit for things NOT in the Bag of Holding.
     
  5. Laclongquan Gems: 3/31
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    My suggestion is to grasp every potion bags, scroll case, gem bags come along. Every last one of them.

    I have to sell normal and extra heal potions quite a lot. Like, at the Underdark merchant I sold 50 extra heals, just for example. And sell buncha gems.

    I know, at the time you might feel like it's extraneous...
     
  6. jiansonz Gems: 2/31
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    Alright, I'll certainly do that.
    The good stuff is often expensive, and if the depreciation (sp?) works like in similar games, you often want to sell as large batch as possible the first time you sell a certain type of item to a particular vendor.


    I've just created my party, and our total wealth is 126 gold and six stupid quarter staves (that neither of us favour as a weapon, but it's better than fists, I suppose).


    We're going to the Underdark at some time?!
    Jeebers, I hope the game lets us gain, like, 20 levels or so before that happens...
     
  7. jiansonz Gems: 2/31
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    Okay, a couple of more questions now that I have started off. Still on the first map, but we have gotten hold of some (very) basic gear and visited a couple of buildings.


    * Spontaneous casting. From the manual: "Clerics can convert their currently memorized spells into healing spells (if good) or inflict spells (if evil) when the player shift-L-clicks on a spell at the time of casting."

    Sounds quite useful, almost like a small taste of how a Sorcerer works. :)

    How does one do this, exactly? I don't know if I am dense, but I think the wording is more than a little vague. 'At the time of casting', does that mean 'while the spell chanting goes on'? Or does it mean I should do a shift-L-click instead of just a L-click when I select what spell to cast. But to me, that clicking is something that happens before 'the time of casting'. ??

    My Cleric is Neutral. Can she do spontaneous casting? If yes, will she do healing or inflicting? Or can I choose which one?

    Can remaining Domain spells be converted in the same way?

    Can Druids do spontaneous casting?


    * Bard spells, do they need to be scribed from scrolls or will I gain automatic access to them like a priest?


    * (This is very minor and doesn't matter after the party's very first rest, but...)
    Is it not possible to pick more than one of a particular spell (e.g. 2x Cure Light Wounds) to have memorized at the start of the game?
     
  8. Laclongquan Gems: 3/31
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    When you shift click on the spell, it's already converted. You must choose a target before doing anything else, or you lose that healing spell. After you choose a target (click on that one) the spell animation will start.

    Neutral and Good do healing. My dreadmistress Lawful Neutral heal all the time.

    Bard is like Sorcerer but slower.
     
  9. jiansonz Gems: 2/31
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    Alright, I got the spontaneous casting figured out by trial and error (I still think the wording in the manual is vague). And no, Druids can't do it.

    Yep, when my Bard got to level 2, I got to pick two spells. Then I couldn't put them in memorizing slots. Unlike my other spellcasters (that had listed 'x available'), my bard had '2/2 available'). I first thought it was the armor that was the problem, but then I saw that the spells were already cast-ready! (This is different from BG Sorcerers - there you need to rest first.)

    Prologue is done now. For a first-time player, that was a pretty cool battle at the end. It's too bad I happened to start it a bit prematurely. I am reading walkthrough parts after every part I've played, and that premature start of the prologue end battle made me miss out on about 5 quests (some of which I may or may not have found by myself).


    One thing I haven't found info about are the chances to succesfully scribe scrolls. My Wizard is now level 3 but has no 2nd level spells in his book. I've bought four such scrolls but I haven't found any +INT potions for sale, so they are still not scribed.
    EDIT: I've now read that there is something called a 'spellcraft check' involved. OK, my Wizard is pretty good in the spellcraft department (for the stage in the game) but I'd like to know the math behind it. Also, will Bless or Luck affect the scribing chance?


    I am playing no-reload as far as I possibly can (and when I do fail, I will still try to get through with as few reloads as possible). This makes me quite careful, and it's very engaging, fun and intense. I know I only have ONE "virgin run". You should have seen my fighting preparations (including three Blessed Dire Rats, LOL!) for the attempt to pursuade the drunken mercenaries to get their act together. Then it turned out we didn't have to fight. :)

    I haven't dared to pick pockets more than once. It was when the warehouse guy was leaving the warehouse after a conversation. This is standard for me in BG no-reloads runs: picking pockets as they are leaving, since they usually don't turn hostile if you fail, and you may get several attempts if you're quick with the pause button. Pickpocket succeeded, but all he had was a dagger...
     
    Last edited: Jul 18, 2018 at 2:14 AM
  10. Laclongquan Gems: 3/31
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    1. INT is very rarely boosted. I found only 2 item that is +1 INT. No potion at all. So dont rely on it.
    2. If you play NoReload, and you want to get past the successful scribe spell from scrolls to memory... You might want to turn Option, Difficulty slider to easiest. After scribe you can turn it back to your previous setting. Luck does effect rolls but I dont know if it affect chance.
    3. Pickpocket is basically screwed in this game. Even if you somehow get it to 70+, there's still chance for it to fail. I tested. So a NORELOAD is not possible to play thief.

    4. For a NoReload, I suggest you use a good scout to check out battlefield before hand. Deep Gnome Rogue is good because you can cast self invisibility with a +4 to their detection thanks to Non Detection innate ability. DG Ro4/F4 make for a wonderful grandmaster Bow if you worry about their battle role.
     
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