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Neverwinter Nights Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Oct 22, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Veldrin)

    Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Georg Zoeller, Designer

    HotU: Your observation is wrong. There are a lot of "smaller" things that have been requested by the community and that are included in Hordes. But there is only limited time, so not everything you dream of can be included. Actually larger features are much more likely to be not included, as there is only time for so few larger features in an expansion pack. Examples?

    - New Heads
    - New Weapon Color
    - Dyekits
    - New item icons
    - some long requested functions: SetStolen, SetCursedFlag, etc
    - Automatic Backup for modules in the toolset
    - Arcane Spellfailure property
    - New voicesets
    - ...

    all these are "smaller" features that have been included in Hordes. Bottomline:
    There are "small" features and there are other "small" features, and we make decisions which "small" features get integrated in our game, based on available time, benefit for our campaign, benefit for the community and technical difficulty. Some feature's just don't make it through this process, for one or another reason.

    Who Gets Epic Spells: Wizards, Druids, Clerics, Sorceror's and Pale Masters

    Quote: Are there Epic level DIVINE spells? Like your God giving you temporary Immortality or something?

    Epic spells don't distinguish between dinine and arcane spells, all classes get to pick spells from the same pool.


    Quote: There is currently a SetLocked function. Was wondering if the unlocked function would make it in.

    SetLocked has a boolean parameter to set the locked state for an object to TRUE or FALSE. This already allows you to lock or unlock containers and doors (has been in since the released).But HotU has more: SetStolen has been added lately....


    Monks: The monks unarmed attack does not qualify for the superior weapon focus feat.

    Quote: Do the dyekits require any type of skill check?

    No


    Quote: First off... WOW!! This is something that will really enhance the game experience for me, (some of the coolest armor out there is U*G*L*Y) after all, epic characters need epic looking armor. One quick question, I believe it was asked before but...Will this skill work in the origional OC, and if I take a dye kit into to the OC, will that also work, or is it scripted into the campaign?

    I did not try it, but at least the armor and weapon appearance modification should work out of the box in both old campaigns.

    Armor made from mithral has a lower chance for arcane spell failure.


    Quote: Quick question about changing armor/helmet colors. Are you restricted to the "official" color pallete? Or can you also get the "pure white" "pure black" colors that you can achieve by fooling the color selector in the toolset. ie. Those "unsupported" colors below the bottom line of colors (grayish black, bright gold, stainless steel, pure black, pure white) - are those going to be supported officially as of HotU? Or are they still an Easter Egg only available through toolset to those that know of it...

    Our default dyekits don't have those colors, however you can create your own dyekits in the toolset with any color of the appropriate pallette available.


    Quote: Well that is one question I have semi-answered. Another is can you use this feat to copy scrolls? Just trying to find any useability for this feat for sorcerers. Since sorcerors have very few spells they know, this feat seems quite useless to them unless they can copy scrolls.

    No you can't copy scrolls. The sorceror's spell selection limitation is his penalty for being flexible when selecting the spells he wants to cast. This feat is not going to remove this limitation


    David Gaider, Designer

    Quote: What about the female elf heads? Any like straight shoulderish length hair for them?

    There's at least one new female elf head that I remember which has shoulder-length curly hair, and one which has shoulder-length straight hair.

    I think there are two new halfling heads per gender? Something like that. Most of the new heads are for elves and humans.

    Yes. One of the new half-orc heads is completely bald.


    Quote: How about more Dwarves with beards

    Yes. Two out of the three new dwarf heads have very dwarven-looking beards. Heh... so does one of the new female dwarven heads, in fact (cute little braided beard).


    Quote: Or Gnomes with out hats?

    None of the new heads have headgear.


    Quote: Or a hooded head for each race?

    I believe the halfling and elves have a hooded head for each gender (though much of the face is covered, as well).
     
    Last edited by a moderator: Jan 4, 2018
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