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Mutant Year Zero - Review @ PC Gamer

Discussion in 'Game/SP News & Comments' started by RPGWatch, Dec 5, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]PC Gamer has reviewed Mutant Year Zero: Road to Eden:

    [​IMG]

    Mutant Year Zero: Road to Eden review

    Let's get it out of the way. Yes, that's an anthropomorphic pig and a duck, and yes, you can play as a fox, too. Ha! But you'll forget their inherent ridiculousness as you start to explore Mutant Year Zero's skeleton-strewn Sweden and face its stern tactics challenge. Very quickly Bormin was simply my gruff stalwart tank, Dux my sharp-eyed, crit-dealing sniper, and Farrow my sneaking shotgunner. God, I love that gang.

    [...]

    In fact, Mutant Year Zero too often leans on adding hit points to enemies to raise the stakes. There's a good number of different types, from molotov-throwing pyros to telekinetic leaders, medi-bots to armoured tanks. Each demands different strategies, but by the mid-game most are introduced and I found the majority of the challenge came in figuring out how to eke more damage out of my weapons. The answer lay mostly in fussy fiddling with add-ons to raise critical limits and give chances of setting raiders on fire and EMP-stunning robots.

    And then the game ends. I found the story, such as it is, fulfilling enough. But in the 15 hours it took me to complete on Normal, I'd only just bought a couple of late-game skills and had barely used the other two characters; I wanted a chance to explore them. Coupled with plenty of little launch-period bugs which sometimes made upper floors invisible and could get confused about where I could move my characters to, I felt Mutant Year Zero isn't quite finished.

    I could do an Iron Man permadeath-and-no-saves run and I started a Hard one, but still, it doesn't fully deliver on its potential. But it's also very good at addressing things many strategy games falter at, always ensuring you have information to make good decisions and using clear hit rules. While it lasts, Mutant Year Zero is a tense, absorbing and atmospheric new member of the XCOM family. I suppose wanting more of it is a good problem to have.

    Score: 81/100
     
    Last edited by a moderator: Dec 6, 2018
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