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Multi-classing 2nd Ed. vs 3E

Discussion in 'Dungeons & Dragons + Other RPGs' started by stormhand, Dec 28, 2002.

  1. stormhand Gems: 4/31
    Latest gem: Sunstone


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    [​IMG] I have been wondering about this subject since the 3E rules came out. I haven't played the latest rules in a p&p campaign and I know a lot of you did. So I'd like your opinion on this subject.

    Playing with the 2nd Ed. rule-set, my favorite PC was a multi-class Cleric/Wizard. I obviously had a wide variety of spells to choose from and I never felt that my PC was too weak or too strong vs. single class PC forming my party. Even if each of my class was a few levels below the single class PC, it seemed to me it was all balanced and nobody ever complained about the multiclass rules.

    Now, considering the 3E rule-set, if I were to play the same character, it seems I would end up being much weaker and very quickly at that. Lets consider a 8th level PC: single class cleric or wizard would have access to 4th level spells whereas my PC would only have acces to 2nd level spells (4th level Cleric / 4th level Wizard). The wider variety of spells would not offset the lower spell level in my opinion.

    And as a PC rises in level, it only gets worst: lets take a 20th level PC. Single class would have acces to all spell levels and therefore be a real threat. However, a 10/10 Cleric/Wizard would have access to 5th level spells only.

    Maybe the difference is not as obvious when we consider the fighting classes, but I feel those rules weaken the casting classes. That is obviously just my opinion and as I said, I haven't yet played a campaign using those rules - I've only played NWN and my PC, a 3/9 Cleric/Wizard (have yet to finish the game, found it so boring I switched to other games!!) was not as much fun to play as a pure 2nd Ed. multi-class.

    So I'd appreciate reading your thoughts on the subject. Thanks.
     
  2. Lokken Gems: 26/31
    Latest gem: Diamond


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    it does kill the spellcasting classes, so becoming an arch caster of powerful spells requires a solitary way of study and personal sacrifice to gain those spells.

    Basicly you have to give more to get the powerful spells. If you want extra treats from other classes, you have to give up your spellcasting abilities.

    All in all, I find this aspect fine. Just depends how you look at it.
     
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