1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Monk 'run-up' bonus?

Discussion in 'Icewind Dale 2' started by Kirethorn, Feb 24, 2010.

  1. Kirethorn Gems: 2/31
    Latest gem: Fire Agate


    Joined:
    May 14, 2008
    Messages:
    38
    Likes Received:
    1
    I'm soloing a monk for the first time and something that struck me as odd is that he would run into a fight, one-shot the first goblin, then spend the next few minutes surrounded by goblins flailing at him, and missing, and him flailing them, and missing.

    So I tested it out, run back, run forward, instant hit, run back, run forward instant hit. The if you remain stationary and just attack the next goblin you'll average at a hit per minute. I tested this throughout all the goblin caves in the prologue, and as far as I can see, monks get a bonus to hit if they move toward their target first.

    Does anyone know why this might be? Or is it just a weird recurring coincidence?
     
  2. spmdw45 Gems: 8/31
    Latest gem: Skydrop


    Joined:
    Sep 26, 2009
    Messages:
    293
    Likes Received:
    8
    With melee combat, no matter how many attacks you have per round according to the rules, you will still do 5 attack *animations* per 6 seconds. If you're low-level and fighting low-level monsters, that means only the first attack is a "real" attack and the next 4 out of 5 are fake attacks that have animations but no possibility of hitting. You can move freely, cast spells, etc., until your attack counter resets a few seconds later and you have the chance to make another "real" attack.

    Missile fire is not like this, only real attacks get an animation and use up ammunition.

    -Max

    P.S. Note also that attacks take a non-zero amount of time to execute, which is why you can sometimes bait a monster into attacking you from out of range (run into melee range and back out before he can finish his attack animation, which means he auto-misses) and then smack him with a melee attack of your own, with no statistical risk, only the risk that you-the-player will execute incorrectly. You can do a similar-but-easier trick of making your decoy (the guy running in and out of melee range) and your damage-dealer be separate characters (missile weapons), but I digress.
     
  3. Kirethorn Gems: 2/31
    Latest gem: Fire Agate


    Joined:
    May 14, 2008
    Messages:
    38
    Likes Received:
    1
    [​IMG] Good to know. Thanks.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.