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Mind Flayers are the hardest creatures in either game

Discussion in 'BG2: Throne of Bhaal (Classic)' started by aerilon, Aug 8, 2002.

  1. aerilon Gems: 3/31
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    I have to say, I think Mind Flayers are the toughest creatures in the game. Every single fight I have ever had with them where one of my party members closed to melee, that character has died. The mind eating thing where it lowers INT always kills me. Before I reach level 15 and am able to summon Skeletal Warriors, though, I don't see what else I can do. And even then, if I want to send a fighter to melee, I still have to worry about them dying by the Int drain.

    Is there any way to prevent the Mind Flayers from draining your characters' INT?
     
  2. Arutha Gems: 5/31
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    Not that I know of, but there are other things you can do:
    1) Get a good AC. Use any AC improving means at your disposal (spells, potions, alternate equipment). Illithids don't have much of a THACO so you should be able quite easily to lower their odds of hitting you to 5% ("natural 20 roll").
    2) Use potions of genius and mind-focussing to raise your intelligence so you can withstand a few more hits.
     
  3. Abyssal Knight Gems: 10/31
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    Just kill them really fast. :shake:
     
  4. Keneth Gems: 29/31
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    There are also Brine potions (Ilithid lair in the Underdark), a Greenstone amulet (I think it is found in beholder lair in the Underdark), and the Psion's blade (the place where you find the hearts to kill Yaga Shura). There are propably more items that will protect you from mind flayers.
     
  5. aerilon Gems: 3/31
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    Kenneth, I used the Brine Potions, and, while they protected me from the charms and things like that, the Illithids were still able to drain my characters' Int, and kill them quickly. I haven't used the Greenstone Amulet I found, so I don't know if it just protects from the same things as the potions or also the int drain. And as for the Psion's Blade, well, that's in the TOB areas, and I'm playing through the regular SOA game with TOB installed.

    By the time I go to fight the Illithid, my front line fighters that I send in tend to have -10 or better AC. Maybe I've just been unlucky and they've managed to get quite a few criticals, but I still tend to die quickly.
     
  6. Keneth Gems: 29/31
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    I had allot of troubles with mind flayers to so I created a spell that protects me from their stupid effect like Int drain, charm,... ;)

    The only tactic that succeeded with me was to grab as many ranged weapons as I could and attack with everything I've got. :flaming: :flaming:
     
  7. StressedE Gems: 15/31
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    Aerilon, mind flayers don't detect invisible enemies, so if you make one character invisible you can block the doorway, that way they can't get near your fighters. All you have to do now is give someone with a ranged weapon chaotic commands and voila target practise.

    Ohw, and when using the melee tactics be sure to lure them to a doorway, so you only have one of them jabbing at you. If they surround you, you're dead meat no matter the AC.

    [ August 08, 2002, 11:05: Message edited by: StressedE ]
     
  8. Timberwolf Gems: 1/31
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    [​IMG] Well fri me i use the "i gonna kick your nuts" way
    so i put my cavalier and minsc in the front line with valygar too and they meele but before they go in meele i do some kill cloud on them and by closing doors so they are bllocked and weakened
    and after my meele start! and minzzy in in the back with is arrow!
     
  9. Parvini Gems: 10/31
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    Hmmm... difficult one.

    Those protection from Psionic things don't protect you from mind drain.

    I've always found summoning alot and hiding round the corner works, especially at low levels like in the Temple District Sewers.

    At higher levels Dragon's Breath (that fave spell of mine again) works well... does that spell not account for magic resistence?

    At medium levels (say if you went to the underdark before going to Watcher's Keep) the Summoned Swords do well. The level 7 Cleric spell Bolt of Glory hit the mark too.
     
  10. Jack Funk Gems: 24/31
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    My recipe is this:

    1. Scout with your thief (or Valygar)
    2. When you spot them bring up a mage to fire cloudkill, if there are Umber Hulks.
    3. When the Cloudkill dissipates, use your thief (or Valygar) to backstab one.
    4. Lead the rest into a ranged weapons ambush. Web or Entangle are very helpful as well.

    If you must melee them, use potions of Genius when your fighters get intelligence drained.

    One backstab will usually make a mindflayer panic. If you have boots of speed on your thief, you can usually run out of the room and hide in shadows again. Just keep the rest of the party pretty far back. By the time the rest of the group of mindflayers can reach your group (and their ranged weapons) most of them are dead or in a panic.

    [ August 08, 2002, 15:48: Message edited by: Jack Funk ]
     
  11. Sandor the Irrelevant Gems: 4/31
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    You can get Valygar to backstab? I can't seem to get him to do so. My thief does it just fine, so it isn't my technique and I've even stripped him down so he's wearing no equipment that should prevent him from doing so.

    Also, what do you guys use to get your fighter's AC to -10 and lower? I've never been able to do so.
     
  12. Keneth Gems: 29/31
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    If your equipment is good enough then so is your AC. My fighter/mage has -20 AC with only one custom item.
     
  13. Sandor the Irrelevant Gems: 4/31
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    Good gosh. What equipment are you wearing (and what is the custom item?)
     
  14. Timberwolf Gems: 1/31
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    [​IMG] heh ring of -20 ac?
     
  15. Arutha Gems: 5/31
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    About AC, well, let's see...

    base AC: -2 (there are a coupla such armors in ToB iirc) and that's not accounting for armor type bonuses vs certain wpn types
    Dex bonus: -4
    Ring of Gaxx: -2
    Ring of Earth control: -1
    Helm: -1
    Amulet: there's a great one for thieves, but nothing there for fighters on top of my mind
    Cloak of the sewers: -1
    shield: -5
    weapon: -1
    belt: you could get a -3/-4 bonus there vs one wpn type
    boots: you could get a further -5 vs missiles there but you'll be wearing boots of speed most probably
    Weapon style: you could get a further bonus vs missiles there

    Now let's see:
    -2 -4 -2 -1 -1 -1 -5 -1 = -17

    So you can get a base -17 AC, with further bonuses vs certain weapon types.

    Then on top of that, you can use a variety of AC enhancing spells / potions (a potion of mind focusing will get your dex bonus to -5 for instance).

    :)
     
  16. Sandor the Irrelevant Gems: 4/31
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    Ahhh, I see. I have both my main fighters dual weilding (with two slots in the dual wield style).

    I also have my earth control and ring of Gaxx spread out between the two.

    I didn't think that some of those items would work with your magical main armor (or is there non-magical AC -2 armor?)
     
  17. Keneth Gems: 29/31
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    The custom item I have is my armor. It has -3 AC and does not count as magical that is why I have my AC on -20.
     
  18. Sandor the Irrelevant Gems: 4/31
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    Ahhh, that would certainly help explain it. :)
     
  19. Local_Yokel Gems: 1/31
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    *Priest spell Chaotic Commands
    *Use Mage spell Teleport Field and have everybody use ranged weapons (does not work against Ulitalis)

    THE EASIEST WAY:
    Summon five Mordekien's(sp?) Swords and send them into whatever room you need to. You can do that whole illithid city in the underdark with five swords and some area-effect spells
     
  20. Rastor Gems: 30/31
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    If you're going to play like that, why not just import the killsword? Of course, quite a few of you are suggesting cheesy tactics.

    Basically, the only real tactic I can give you: Haste your fighters, concentrate on one flayer at a time, summon creatures into the melee as needed to provide distaction.

    By the time you get to ToB, flayers should be like kobolds with the Psionic Blade.
     
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