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Metaphor: ReFantazio - Kenichi Goto talks about Combat

Discussion in 'Game/SP News & Comments' started by RPGWatch, Mar 23, 2025.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Learn more about combat systems from Kenichi Goto:
    [​IMG]

    Turn-Based Battles Aren't Dead - Metaphor: ReFantazio Designer Shares His Approach to Modernizing the Genre

    When Kenichi Goto began his GDC 2025 panel, Developing Metaphor: ReFantazio and the Potential of RPG Command Battle Systems, attendees familiar with the RPG genre leaned forward, eager to catch insights from one of the most experienced battle planners. Known for his work on Persona 4 Golden and Persona 5, Goto-san's fingerprints can be found across decades of turn-based RPG design. Having spearheaded the combat system of Metaphor: ReFantazio, which was released on October 11, 2024, for PlayStation 5, PlayStation 4, Xbox Series, and PC via Steam, Goto-san shared his vision for keeping turn-based RPGs relevant in a gaming landscape that's rapidly evolving.

    "When I say 'turn-based RPG,' what comes to mind?" Goto-san asked, revealing how his own nephew considered some standard mechanics of the genre to be burdensome - especially when a single party member's death could mean game over. These moments, according to Goto-san, can feel frustrating and "old-fashioned" to modern players. "We wanted to challenge that," he stated, explaining that the team's goal was to create a turn-based experience that didn't rely on punishing or time-consuming design.

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    Last edited by a moderator: Mar 23, 2025
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