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MENACE - Dev Diary #23

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 15, 2025.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Dev diary #23 for MENACE:
    [​IMG]

    Dev Diary #23: Special Weapons

    How special weapons for infantry squads work in general has been explained in a previous diary. This week, we want to give some examples of what type of special weapons you will encounter in MENACE. Of course, this is just a random selection, and more special weapons will be added all the time.

    Special Weapons

    In MENACE, every squad can equip one special weapon. These weapons are normally more cumbersome but also more powerful than squad weapons.

    Special weapons enable a squad to handle situations where their standard weapons are ineffective.

    The actual weapons showcased in this diary are a random selection. Most of these will be available in different tiers and variants throughout the progression of the game, so it might be better to think of the shown varieties as special weapon "archetypes".

    Names, icons, and point costs in the images are a work in progress.

    No special weapon

    Remember it is always an option to not equip a special weapon on a squad. This will free up points for other items and make the squad weapon attack more powerful, as one more person is shooting.

    This might be especially worthwhile for squads that rely on their squad weapon for dealing damage, such as specialized close-quarters units with SMGs and similar weapons.

    [...]
     
    Last edited by a moderator: Jun 15, 2025
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