1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Medieval Kingdom Wars - Review

Discussion in 'Game/SP News & Comments' started by RPGWatch, Mar 9, 2019.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    30,372
    Likes Received:
    30
    [​IMG]Indie Grand Strategy game Medieval Kingdom Wars has been reviewed by Wccftech.

    [​IMG]


    As mentioned earlier, there is also a city-building element. You can jump into one of your cities at any time and build it up using resources, rather than silver which is the currency on the grand campaign map. Strangely, while you're in one of your cities or villages, their happiness lowers - no real reason given, though it's likely to stop people sitting in a city as there's no movement in the grand campaign while there. One minor annoyance for me is that you can position your units ready for a place being attacked, but every time you jump back in they've moved slightly, often cutting through walls or elsewhere. This is especially irritating when you come to defend a settlement and then have to start moving units to where you last placed them.

    If anything, there's actually a little too much overlap and things going on. You have a currency that's only used on one screen. Resources that are only used on another. Top it all off with a whole host of resources that are primarily gained from specific cities or from winning battles and taking them as spoils of war. These resources are then used to research new tech that unlocks new buildings, units, upgrades and economy-boosting elements. There's no time taken in research, it's all instantaneous, as with everything else, provided you have the relevant resources.

    [....]
     
    Last edited by a moderator: Mar 9, 2019
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.