1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Leveling up fighters

Discussion in 'Icewind Dale (Classic)' started by danrand, Jun 10, 2004.

  1. danrand Gems: 2/31
    Latest gem: Fire Agate


    Joined:
    Jun 12, 2003
    Messages:
    31
    Likes Received:
    0
    [​IMG] Hi

    I'm planning on dualclassing my fighter. How high should i level up before switching to another class?

    I'm considering a fighter/mage combo. Anu suggestions would be appreciated?
     
  2. Takara

    Takara My goodness! I see turnips everywhere

    Joined:
    Mar 15, 2004
    Messages:
    3,598
    Media:
    1
    Likes Received:
    2
    Why a fighter/mage? I'd have a pure class fighter and a sperate pure class mage. Since you can develop 6 different party members after all. If I did, though, I'd have 4 levels. You get an extra 2 prof. points in the first few level ups.
     
  3. Lord_Ecthelion Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Jun 11, 2004
    Messages:
    3
    Likes Received:
    0
    Hmm, ppl usually lvl up their fighters to lvl4 before switching to another class because fighters gain weapon specialisation at lvl4.
     
  4. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

    Joined:
    Dec 14, 2002
    Messages:
    16,815
    Media:
    11
    Likes Received:
    58
    Gender:
    Male
    2E here. You take up to Grand Mastery in a weapon and can retain it if you dual to another class (but you can add further "stars" even after you dual). Level 7 is additional 1/2 attack per round, and level 9 is the last level when you benefit from big HP dice (d10, and each following level is just 3 points). I don't remember the exact quotas, but level 7 requires 64000 XP and 225000 XP is needed for level 9. To regain your first class abilities, you need to have your next class level greater by one. So if you dual after level 7, you'll regain your first class abilities much faster.
     
  5. Meatdog Gems: 15/31
    Latest gem: Waterstar


    Joined:
    Dec 4, 2003
    Messages:
    788
    Likes Received:
    0
    Like chev said, disregard the third post (and probably half of the second too, depending on the response)


    @chev
    Isn't there another 1/2 attack at level 13 like in BG2?

    @ tak
    Fighters only get an extra proficiency point at levels that are a multiple of three, so where did you see 2 extra profs for level 4?
     
  6. Takara

    Takara My goodness! I see turnips everywhere

    Joined:
    Mar 15, 2004
    Messages:
    3,598
    Media:
    1
    Likes Received:
    2
    I'm sure I got 2 extra prof points. Maybe not. I cant recall.
     
  7. Shrikant

    Shrikant Swords! Not words! Veteran

    Joined:
    Apr 23, 2003
    Messages:
    2,620
    Likes Received:
    3
    Gender:
    Male
    Since we are talking of 2E your fighter will get 4 points at build and another point for every 3rd level.
    So you can be a grand master in one weapon at level 9, which also is the level for max HP.

    For a 6 member insane party this should happen during the fight with Yuxonomi.
    If you want a mage very early then wait only till level 3 and then dual. Go for Conjurer in specialists.
     
  8. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

    Joined:
    May 15, 2003
    Messages:
    12,434
    Media:
    46
    Likes Received:
    250
    Gender:
    Male
    Geez, it's been so long since I played this game. I know they give you 4 proficiency points at startup, and you get your 5th point once you hit level 3. What I don't remember is whether or not you are allowed to place all 4 proficiency points into the same weapon type at startup. I know you were not allowed to do this in BG1 - the best you could do is place two proficiency points in two separate weapon categories. In this case, then you couldn't attain grand mastery until level 9 - as has been stated. However if you can place all four in one weapon type, then you could be a grand master by level 3.
     
  9. The Kilted Crusader

    The Kilted Crusader The Famous Last words "Hey guys, watch THIS!" Veteran

    Joined:
    Sep 18, 2002
    Messages:
    1,870
    Likes Received:
    7
    It'd be nine I think.
     
  10. Meatdog Gems: 15/31
    Latest gem: Waterstar


    Joined:
    Dec 4, 2003
    Messages:
    788
    Likes Received:
    0
    At start you can definitely only place two per weapon as in BG.

    @ Shrikanth
    The Conjurer is only superior if you have only iwd. If you have HoW installed, the opposition schools have changed and conjurer becomes alot worse. Best bet in that case would be Illusionist IMHO.
     
  11. Shrikant

    Shrikant Swords! Not words! Veteran

    Joined:
    Apr 23, 2003
    Messages:
    2,620
    Likes Received:
    3
    Gender:
    Male
    @Aldeth
    Its like in BG, only 2 points in any weapon at start-up and hence GM at level 9. Its best if both these weapons be melee as you will be at the back while regaining levels.

    As far as the as the specialist mage is concerned I'll admit I may be wrong. Its just that I let the bard take care of divinations, so whatever schools opposite to it ...
     
  12. danrand Gems: 2/31
    Latest gem: Fire Agate


    Joined:
    Jun 12, 2003
    Messages:
    31
    Likes Received:
    0
    [​IMG] Three further questions


    I can't seem to dual class fighter with ranger. I have the basic requirements (skill/alignment) My fighter is a fifth level fighter and I'm trying to change over to Ranger. Any suggestions?

    What's the advantage of choosing a generic mage as opposed to a specialist? Can the generic mage learn all spells while specialist is limited to those spells that qualify as say an illusionist?
    Should I chose a generic over specialist?

    Once i dual class can I resume advancing in my earlier class? For example a fighter of level 4 dual classes to become a mage. Once the mage level catches up with the fighter level can I switch back to fighter and advance to level 5 or can I only advance as a mage? Or will both classes increase simultaneously like a multiclass character?

    I know there are a lot of questions but I could use some help
    Thanks in advance for any advice
     
  13. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

    Joined:
    Dec 14, 2002
    Messages:
    16,815
    Media:
    11
    Likes Received:
    58
    Gender:
    Male
    @Meatdog: Yeah, level 13 is another 1/2 attack per round.

    @danrand: The list of dual-classing is limited and it only allows combinations that are available as multiclass, excepts ones that involve three classes.

    Fighters can dual-class to mage (not specialist mage), cleric, thief or druid (if TN). Only clerics can dual-class to ranger and vice-versa.
     
  14. Djieff Gems: 7/31
    Latest gem: Tchazar


    Joined:
    Aug 28, 2002
    Messages:
    229
    Likes Received:
    0
    Specialist mages have one more spell slot per day, but cannot learn spells from their opposite school(s). Generalists can learn any spell but can cast one less spell per day.

    No. A level 4 fighter dual-classed to mage will forever be a fighter 4/mage X.

    Hope this helps.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.